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Willian Padovani Germano e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00
bin/.blender Here's a polish translation... done by Piotr Kiec. Thank you! 2004-05-11 17:49:19 +00:00
doc Tom's additions to the windows build. 2004-05-27 08:05:55 +00:00
extern Make sure directory $(OCGDIR)/extern is created before building extern 2004-08-21 19:12:59 +00:00
intern Bugfix for the render window not popping to the front when it already existed, 2004-09-05 22:51:50 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles Editmesh spliting project files fix (MSVC 6.0) 2004-09-19 14:33:33 +00:00
projectfiles_vc7 Update project files to compile and link with newest changes (editmesh refactoring) 2004-09-19 13:46:43 +00:00
release - Blender: added option 'scriptsdir' to Blender.Get(); 2004-09-21 05:28:17 +00:00
source - Blender: added option 'scriptsdir' to Blender.Get(); 2004-09-21 05:28:17 +00:00
COPYING Ok were getting somewhere here ;) 2002-11-15 06:57:59 +00:00
Makefile windows-gcc vs. solid, round 2 2004-07-19 02:43:07 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Fix link ordering for blenderplayer. 2004-09-20 10:41:16 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
http://www.blender.org/docs/get_involved.html

Community:
http://www.blender3d.org/Community/

Main blender development site:
http://www.blender.org/

The Blender project homepage:
http://projects.blender.org/projects/bf-blender/

Documentation:
http://www.blender.org/modules.php?op=modload&name=documentation&file=index

Bug tracker:
http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse

Feature request tracker:
http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse