..
closure
Cycles / Ramp closures:
2013-06-27 16:08:06 +00:00
osl
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
shaders
Merged revision(s) 57768-57827 from trunk/blender into soc-2013-dingto
2013-06-27 16:16:54 +00:00
svm
Cycles / Vector Transform Node:
2013-07-01 23:17:24 +00:00
CMakeLists.txt
Merged revision(s) 57587-57670 from trunk/blender into soc-2013-dingto
2013-06-23 18:04:13 +00:00
kernel_accumulate.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_bvh_traversal.h
Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
2013-06-19 17:54:26 +00:00
kernel_bvh.h
Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
2013-06-18 09:36:06 +00:00
kernel_camera.h
Cycles: window texture coordinates now work with orthographic cameras, this
2013-06-08 10:51:33 +00:00
kernel_compat_cpu.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_compat_cuda.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
kernel_compat_opencl.h
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
kernel_curve.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_differential.h
Fix #35207 : addition to previous fix to avoid OSL getting uninitialized
2013-05-03 21:34:51 +00:00
kernel_displace.h
Cycles OpenCL: make displacement and world importance sampling work.
2013-06-21 13:05:08 +00:00
kernel_emission.h
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
2013-06-18 09:36:00 +00:00
kernel_film.h
Cycles:
2013-05-14 21:18:20 +00:00
kernel_globals.h
Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
2013-06-07 16:06:17 +00:00
kernel_jitter.h
Cycles: prepare to make CUDA 5.0 the official version we use
2013-06-19 17:54:23 +00:00
kernel_light.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
kernel_math.h
kernel_montecarlo.h
Cycles:
2013-06-14 14:29:00 +00:00
kernel_object.h
Cycles / Vector Transform Node:
2013-07-01 22:56:56 +00:00
kernel_passes.h
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
2013-06-08 17:56:40 +00:00
kernel_path.h
Fix #35804 : NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
2013-06-21 12:34:34 +00:00
kernel_primitive.h
code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
2013-01-20 14:50:50 +00:00
kernel_projection.h
Cycles:
2013-06-14 14:29:00 +00:00
kernel_random.h
Fix #35804 : NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
2013-06-21 12:34:34 +00:00
kernel_shader.h
Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingto
2013-06-19 20:40:54 +00:00
kernel_sse2.cpp
Code cleanup: cycles
2013-06-26 23:29:33 +00:00
kernel_sse3.cpp
Cycles:
2013-06-27 00:03:48 +00:00
kernel_subsurface.h
Cycles:
2013-06-04 17:20:00 +00:00
kernel_textures.h
Cycles / GPU Image Textures:
2013-06-20 15:14:14 +00:00
kernel_triangle.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
kernel_types.h
Merged revision(s) 57587-57670 from trunk/blender into soc-2013-dingto
2013-06-23 18:04:13 +00:00
kernel.cl
Cycles OpenCL: make displacement and world importance sampling work.
2013-06-21 13:05:08 +00:00
kernel.cpp
Cycles:
2013-05-14 21:18:20 +00:00
kernel.cu
Cycles:
2013-05-14 21:18:20 +00:00
kernel.h
Cycles:
2013-05-14 21:18:20 +00:00
SConscript
Cycles: update build configurations to include CUDA sm_35 architecture. When using
2013-06-20 13:10:47 +00:00