blender/source
Antony Riakiotakis e7fc8d98f5 Failure to alllocate vertex buffer would not fall back to vertex array
properly.

This should fix failure to use vertex arrays in OSX with high
polycounts.

Note this will not suffice as a fix when we move to VBOs exclusively
(GL 3+), we'll have to think of some way to separate huge meshes to many
VBOs.
2015-07-21 15:42:11 +02:00
..
blender Failure to alllocate vertex buffer would not fall back to vertex array 2015-07-21 15:42:11 +02:00
blenderplayer OpenSubdiv: Commit of OpenSubdiv integration into Blender 2015-07-20 22:29:26 +02:00
creator Fix/Workaround for CMake buildinfo error 2015-07-20 23:27:56 +10:00
gameengine OpenSubdiv: Commit of OpenSubdiv integration into Blender 2015-07-20 22:29:26 +02:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript