forked from bartvdbraak/blender
e7fc8d98f5
properly. This should fix failure to use vertex arrays in OSX with high polycounts. Note this will not suffice as a fix when we move to VBOs exclusively (GL 3+), we'll have to think of some way to separate huge meshes to many VBOs. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |