blender/release/scripts/modules
Nathan Vegdahl c54d54e8ae Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones.
- Fixed bug in finger curl rig type where secondary finger controls were not created.  Finger type can also now (optionally) have a hinge switch (useful when using it for wings).
- Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot.
- Finished the quadruped leg type.  Now has both ik and fk control and ik/fk switching.  Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups).  There's still one annoying bug regarding foot roll, but it's not blocking.  I'll track it down later.
- Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open.
- Biped arm and leg types now cause mesh to scale when you scale the fk controls.
- Misc improvements to the rig types.
2010-01-19 19:07:09 +00:00
..
bpy python script reloading (f8) 2010-01-18 10:02:55 +00:00
console add pep8 headers so these scripts spit out errors when running pep8. 2009-12-13 14:38:30 +00:00
rigify Rigify: 2010-01-19 19:07:09 +00:00
bpy_types.py append/prepend class methods for the header and panels (previously only worked for menus) 2010-01-18 16:47:26 +00:00
graphviz_export.py * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive. 2009-12-10 22:23:09 +00:00
retopo.py RNA/Py API 2010-01-09 23:44:01 +00:00
rigify_utils.py Rigify: 2010-01-19 19:07:09 +00:00
rna_info.py fixed sphinx doc generator 2010-01-17 20:59:35 +00:00
rna_prop_ui.py custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal 2010-01-08 08:54:41 +00:00