blender/extern/glew
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
..
include/GL Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch). 2010-07-09 19:14:02 +00:00
src Fix #22796: GLEW compile errors on FreeBSD (this time in the right branch). 2010-07-09 19:14:02 +00:00
CMakeLists.txt include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
README.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions