blender/source/gameengine/GamePlayer/ghost
Campbell Barton e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
..
CMakeLists.txt include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. 2010-11-29 04:35:56 +00:00
GPG_Application.cpp fix for linking the player, also fixes building without python and bullet. 2010-11-05 01:47:55 +00:00
GPG_Application.h reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :) 2010-05-29 21:31:57 +00:00
GPG_Canvas.cpp BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_Canvas.h BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing 2010-04-23 22:48:26 +00:00
GPG_ghost.cpp Getting BLF to work with the Blenderplayer. 2010-11-12 07:16:33 +00:00
GPG_KeyboardDevice.cpp Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
GPG_KeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
GPG_System.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
GPG_System.h correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00