blender/source
Brecht Van Lommel e8eefbf757 Fix #27635: GLSL filter uniform variable not set for group instance.
The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.

Patch by Alex Fraser, thanks!
2011-06-13 11:36:25 +00:00
..
blender Elbeem / Fluidsim: 2011-06-13 00:02:23 +00:00
blenderplayer fix for using system includes, the include macro wasn't un-setting the previous include list so system includes could be mixed up with non system includes. 2011-06-11 06:00:28 +00:00
creator fix for using system includes, the include macro wasn't un-setting the previous include list so system includes could be mixed up with non system includes. 2011-06-11 06:00:28 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine Fix #27635: GLSL filter uniform variable not set for group instance. 2011-06-13 11:36:25 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests update for tests, error out when duplicate modules are found, all ctest tests pass again. 2011-06-09 16:20:00 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00