forked from bartvdbraak/blender
2e61294cbc
[#20123] "Import" menu entry becomes empty [#20141] In Object menu Make Links appears twice - SVN 24970 also moved OBJs name cleaning func to bpy.utils.clean_name(name, replace="_")
1012 lines
32 KiB
Python
1012 lines
32 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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"""
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Name: 'Wavefront (.obj)...'
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Blender: 248
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Group: 'Export'
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Tooltip: 'Save a Wavefront OBJ File'
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"""
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__author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone"
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__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org']
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__version__ = "1.21"
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__bpydoc__ = """\
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This script is an exporter to OBJ file format.
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Usage:
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Select the objects you wish to export and run this script from "File->Export" menu.
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Selecting the default options from the popup box will be good in most cases.
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All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
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will be exported as mesh data.
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"""
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# --------------------------------------------------------------------------
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# OBJ Export v1.1 by Campbell Barton (AKA Ideasman)
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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# import math and other in functions that use them for the sake of fast Blender startup
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# import math
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import os
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import time
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import bpy
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import Mathutils
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# Returns a tuple - path,extension.
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# 'hello.obj' > ('hello', '.obj')
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def splitExt(path):
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dotidx = path.rfind('.')
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if dotidx == -1:
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return path, ''
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else:
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return path[:dotidx], path[dotidx:]
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def fixName(name):
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if name == None:
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return 'None'
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else:
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return name.replace(' ', '_')
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# A Dict of Materials
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# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
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MTL_DICT = {}
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def write_mtl(scene, filename, copy_images):
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world = scene.world
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worldAmb = world.ambient_color
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dest_dir = os.path.dirname(filename)
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def copy_image(image):
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rel = image.get_export_path(dest_dir, True)
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if copy_images:
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abspath = image.get_export_path(dest_dir, False)
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if not os.path.exists(abs_path):
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shutil.copy(image.get_abs_filename(), abs_path)
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return rel
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file = open(filename, "w")
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# XXX
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# file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
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file.write('# Material Count: %i\n' % len(MTL_DICT))
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# Write material/image combinations we have used.
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for key, (mtl_mat_name, mat, img) in MTL_DICT.items():
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# Get the Blender data for the material and the image.
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# Having an image named None will make a bug, dont do it :)
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file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
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if mat:
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file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
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file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.ambient for c in worldAmb]) ) # Ambient, uses mirror colour,
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file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse
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file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular
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if hasattr(mat, "ior"):
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file.write('Ni %.6f\n' % mat.ior) # Refraction index
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else:
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file.write('Ni %.6f\n' % 1.0)
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file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
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# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
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if mat.shadeless:
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file.write('illum 0\n') # ignore lighting
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elif mat.specular_intensity == 0:
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file.write('illum 1\n') # no specular.
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else:
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file.write('illum 2\n') # light normaly
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else:
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#write a dummy material here?
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file.write('Ns 0\n')
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file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour,
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file.write('Kd 0.8 0.8 0.8\n')
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file.write('Ks 0.8 0.8 0.8\n')
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file.write('d 1\n') # No alpha
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file.write('illum 2\n') # light normaly
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# Write images!
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if img: # We have an image on the face!
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# write relative image path
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rel = copy_image(img)
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file.write('map_Kd %s\n' % rel) # Diffuse mapping image
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# file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
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elif mat: # No face image. if we havea material search for MTex image.
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for mtex in mat.textures:
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if mtex and mtex.texture.type == 'IMAGE':
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try:
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filename = copy_image(mtex.texture.image)
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# filename = mtex.texture.image.filename.split('\\')[-1].split('/')[-1]
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file.write('map_Kd %s\n' % filename) # Diffuse mapping image
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break
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except:
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# Texture has no image though its an image type, best ignore.
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pass
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file.write('\n\n')
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file.close()
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# XXX not used
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def copy_file(source, dest):
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file = open(source, 'rb')
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data = file.read()
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file.close()
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file = open(dest, 'wb')
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file.write(data)
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file.close()
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# XXX not used
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def copy_images(dest_dir):
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if dest_dir[-1] != os.sep:
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dest_dir += os.sep
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# if dest_dir[-1] != sys.sep:
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# dest_dir += sys.sep
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# Get unique image names
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uniqueImages = {}
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for matname, mat, image in MTL_DICT.values(): # Only use image name
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# Get Texface images
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if image:
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uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default.
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# Get MTex images
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if mat:
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for mtex in mat.textures:
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if mtex and mtex.texture.type == 'IMAGE':
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image_tex = mtex.texture.image
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if image_tex:
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try:
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uniqueImages[image_tex] = image_tex
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except:
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pass
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# Now copy images
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copyCount = 0
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# for bImage in uniqueImages.values():
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# image_path = bpy.utils.expandpath(bImage.filename)
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# if bpy.sys.exists(image_path):
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# # Make a name for the target path.
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# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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# if not bpy.utils.exists(dest_image_path): # Image isnt alredy there
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# print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
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# copy_file(image_path, dest_image_path)
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# copyCount+=1
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# paths= bpy.util.copy_images(uniqueImages.values(), dest_dir)
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print('\tCopied %d images' % copyCount)
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# print('\tCopied %d images' % copyCount)
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# XXX not converted
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def test_nurbs_compat(ob):
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if ob.type != 'Curve':
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return False
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for nu in ob.data:
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if (not nu.knotsV) and nu.type != 1: # not a surface and not bezier
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return True
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return False
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# XXX not converted
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def write_nurb(file, ob, ob_mat):
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tot_verts = 0
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cu = ob.data
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# use negative indices
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Vector = Blender.Mathutils.Vector
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for nu in cu:
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if nu.type==0: DEG_ORDER_U = 1
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else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct
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if nu.type==1:
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print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
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continue
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if nu.knotsV:
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print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported")
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continue
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if len(nu) <= DEG_ORDER_U:
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print("\tWarning, orderU is lower then vert count, skipping:", ob.name)
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continue
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pt_num = 0
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do_closed = (nu.flagU & 1)
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do_endpoints = (do_closed==0) and (nu.flagU & 2)
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for pt in nu:
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pt = Vector(pt[0], pt[1], pt[2]) * ob_mat
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file.write('v %.6f %.6f %.6f\n' % (pt[0], pt[1], pt[2]))
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pt_num += 1
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tot_verts += pt_num
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file.write('g %s\n' % (fixName(ob.name))) # fixName(ob.getData(1)) could use the data name too
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file.write('cstype bspline\n') # not ideal, hard coded
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file.write('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still
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curve_ls = [-(i+1) for i in range(pt_num)]
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# 'curv' keyword
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if do_closed:
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if DEG_ORDER_U == 1:
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pt_num += 1
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curve_ls.append(-1)
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else:
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pt_num += DEG_ORDER_U
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curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
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file.write('curv 0.0 1.0 %s\n' % (' '.join( [str(i) for i in curve_ls] ))) # Blender has no U and V values for the curve
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# 'parm' keyword
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tot_parm = (DEG_ORDER_U + 1) + pt_num
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tot_parm_div = float(tot_parm-1)
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parm_ls = [(i/tot_parm_div) for i in range(tot_parm)]
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if do_endpoints: # end points, force param
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for i in range(DEG_ORDER_U+1):
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parm_ls[i] = 0.0
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parm_ls[-(1+i)] = 1.0
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file.write('parm u %s\n' % ' '.join( [str(i) for i in parm_ls] ))
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file.write('end\n')
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return tot_verts
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def write(filename, objects, scene,
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EXPORT_TRI=False,
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EXPORT_EDGES=False,
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EXPORT_NORMALS=False,
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EXPORT_NORMALS_HQ=False,
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EXPORT_UV=True,
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EXPORT_MTL=True,
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EXPORT_COPY_IMAGES=False,
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EXPORT_APPLY_MODIFIERS=True,
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EXPORT_ROTX90=True,
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EXPORT_BLEN_OBS=True,
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EXPORT_GROUP_BY_OB=False,
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EXPORT_GROUP_BY_MAT=False,
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EXPORT_KEEP_VERT_ORDER=False,
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EXPORT_POLYGROUPS=False,
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EXPORT_CURVE_AS_NURBS=True):
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'''
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Basic write function. The context and options must be alredy set
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This can be accessed externaly
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eg.
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write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
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'''
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# XXX
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import math
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def veckey3d(v):
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return round(v.x, 6), round(v.y, 6), round(v.z, 6)
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def veckey2d(v):
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return round(v[0], 6), round(v[1], 6)
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# return round(v.x, 6), round(v.y, 6)
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def findVertexGroupName(face, vWeightMap):
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"""
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Searches the vertexDict to see what groups is assigned to a given face.
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We use a frequency system in order to sort out the name because a given vetex can
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belong to two or more groups at the same time. To find the right name for the face
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we list all the possible vertex group names with their frequency and then sort by
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frequency in descend order. The top element is the one shared by the highest number
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of vertices is the face's group
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"""
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weightDict = {}
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for vert_index in face.verts:
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# for vert in face:
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vWeights = vWeightMap[vert_index]
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# vWeights = vWeightMap[vert]
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for vGroupName, weight in vWeights:
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weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
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if weightDict:
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alist = [(weight,vGroupName) for vGroupName, weight in weightDict.items()] # sort least to greatest amount of weight
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alist.sort()
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return(alist[-1][1]) # highest value last
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else:
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return '(null)'
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# TODO: implement this in C? dunno how it should be called...
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def getVertsFromGroup(me, group_index):
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ret = []
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for i, v in enumerate(me.verts):
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for g in v.groups:
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if g.group == group_index:
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ret.append((i, g.weight))
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return ret
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print('OBJ Export path: "%s"' % filename)
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temp_mesh_name = '~tmp-mesh'
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time1 = time.clock()
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# time1 = sys.time()
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# scn = Scene.GetCurrent()
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file = open(filename, "w")
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# Write Header
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version = "2.5"
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file.write('# Blender3D v%s OBJ File: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
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file.write('# www.blender3d.org\n')
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# Tell the obj file what material file to use.
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if EXPORT_MTL:
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mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
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file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
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if EXPORT_ROTX90:
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mat_xrot90= Mathutils.RotationMatrix(-math.pi/2, 4, 'x')
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# Initialize totals, these are updated each object
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totverts = totuvco = totno = 1
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face_vert_index = 1
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globalNormals = {}
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# Get all meshes
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for ob_main in objects:
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# ignore dupli children
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if ob_main.parent and ob_main.parent.dupli_type != 'NONE':
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# XXX
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print(ob_main.name, 'is a dupli child - ignoring')
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continue
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obs = []
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if ob_main.dupli_type != 'NONE':
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# XXX
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print('creating dupli_list on', ob_main.name)
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ob_main.create_dupli_list()
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obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
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# XXX debug print
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print(ob_main.name, 'has', len(obs), 'dupli children')
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else:
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obs = [(ob_main, ob_main.matrix)]
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for ob, ob_mat in obs:
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# XXX postponed
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# # Nurbs curve support
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# if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
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# if EXPORT_ROTX90:
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# ob_mat = ob_mat * mat_xrot90
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# totverts += write_nurb(file, ob, ob_mat)
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# continue
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# end nurbs
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if ob.type != 'MESH':
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continue
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me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW')
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if EXPORT_ROTX90:
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me.transform(ob_mat * mat_xrot90)
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else:
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me.transform(ob_mat)
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# # Will work for non meshes now! :)
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# me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
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# if not me:
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# continue
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if EXPORT_UV:
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faceuv = len(me.uv_textures) > 0
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else:
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faceuv = False
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# XXX - todo, find a better way to do triangulation
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# ...removed convert_to_triface because it relies on editmesh
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'''
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# We have a valid mesh
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if EXPORT_TRI and me.faces:
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# Add a dummy object to it.
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has_quads = False
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for f in me.faces:
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if f.verts[3] != 0:
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has_quads = True
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break
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if has_quads:
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newob = bpy.data.add_object('MESH', 'temp_object')
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newob.data = me
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# if we forget to set Object.data - crash
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scene.objects.link(newob)
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newob.convert_to_triface(scene)
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# mesh will still be there
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scene.objects.unlink(newob)
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'''
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# Make our own list so it can be sorted to reduce context switching
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face_index_pairs = [ (face, index) for index, face in enumerate(me.faces)]
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# faces = [ f for f in me.faces ]
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if EXPORT_EDGES:
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edges = me.edges
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else:
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edges = []
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if not (len(face_index_pairs)+len(edges)+len(me.verts)): # Make sure there is somthing to write
|
|
|
|
# clean up
|
|
bpy.data.remove_mesh(me)
|
|
|
|
continue # dont bother with this mesh.
|
|
|
|
# XXX
|
|
# High Quality Normals
|
|
if EXPORT_NORMALS and face_index_pairs:
|
|
me.calc_normals()
|
|
# if EXPORT_NORMALS_HQ:
|
|
# BPyMesh.meshCalcNormals(me)
|
|
# else:
|
|
# # transforming normals is incorrect
|
|
# # when the matrix is scaled,
|
|
# # better to recalculate them
|
|
# me.calcNormals()
|
|
|
|
materials = me.materials
|
|
|
|
materialNames = []
|
|
materialItems = [m for m in materials]
|
|
if materials:
|
|
for mat in materials:
|
|
if mat: # !=None
|
|
materialNames.append(mat.name)
|
|
else:
|
|
materialNames.append(None)
|
|
# Cant use LC because some materials are None.
|
|
# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
|
|
|
|
# Possible there null materials, will mess up indicies
|
|
# but at least it will export, wait until Blender gets fixed.
|
|
materialNames.extend((16-len(materialNames)) * [None])
|
|
materialItems.extend((16-len(materialItems)) * [None])
|
|
|
|
# Sort by Material, then images
|
|
# so we dont over context switch in the obj file.
|
|
if EXPORT_KEEP_VERT_ORDER:
|
|
pass
|
|
elif faceuv:
|
|
# XXX update
|
|
tface = me.active_uv_texture.data
|
|
|
|
# exception only raised if Python 2.3 or lower...
|
|
try:
|
|
face_index_pairs.sort(key = lambda a: (a[0].material_index, tface[a[1]].image, a[0].smooth))
|
|
except:
|
|
face_index_pairs.sort(lambda a,b: cmp((a[0].material_index, tface[a[1]].image, a[0].smooth),
|
|
(b[0].material_index, tface[b[1]].image, b[0].smooth)))
|
|
elif len(materials) > 1:
|
|
try:
|
|
face_index_pairs.sort(key = lambda a: (a[0].material_index, a[0].smooth))
|
|
except:
|
|
face_index_pairs.sort(lambda a,b: cmp((a[0].material_index, a[0].smooth),
|
|
(b[0].material_index, b[0].smooth)))
|
|
else:
|
|
# no materials
|
|
try:
|
|
face_index_pairs.sort(key = lambda a: a[0].smooth)
|
|
except:
|
|
face_index_pairs.sort(lambda a,b: cmp(a[0].smooth, b[0].smooth))
|
|
# if EXPORT_KEEP_VERT_ORDER:
|
|
# pass
|
|
# elif faceuv:
|
|
# try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
|
|
# except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
|
|
# elif len(materials) > 1:
|
|
# try: faces.sort(key = lambda a: (a.mat, a.smooth))
|
|
# except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
|
|
# else:
|
|
# # no materials
|
|
# try: faces.sort(key = lambda a: a.smooth)
|
|
# except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
|
|
|
|
faces = [pair[0] for pair in face_index_pairs]
|
|
|
|
# Set the default mat to no material and no image.
|
|
contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
|
|
contextSmooth = None # Will either be true or false, set bad to force initialization switch.
|
|
|
|
if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
|
|
name1 = ob.name
|
|
name2 = ob.data.name
|
|
if name1 == name2:
|
|
obnamestring = fixName(name1)
|
|
else:
|
|
obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
|
|
|
|
if EXPORT_BLEN_OBS:
|
|
file.write('o %s\n' % obnamestring) # Write Object name
|
|
else: # if EXPORT_GROUP_BY_OB:
|
|
file.write('g %s\n' % obnamestring)
|
|
|
|
|
|
# Vert
|
|
for v in me.verts:
|
|
file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
|
|
|
|
# UV
|
|
if faceuv:
|
|
uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
|
|
|
|
uv_dict = {} # could use a set() here
|
|
uv_layer = me.active_uv_texture
|
|
for f, f_index in face_index_pairs:
|
|
|
|
tface = uv_layer.data[f_index]
|
|
|
|
uvs = tface.uv
|
|
# uvs = [tface.uv1, tface.uv2, tface.uv3]
|
|
|
|
# # add another UV if it's a quad
|
|
# if len(f.verts) == 4:
|
|
# uvs.append(tface.uv4)
|
|
|
|
for uv_index, uv in enumerate(uvs):
|
|
uvkey = veckey2d(uv)
|
|
try:
|
|
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
|
except:
|
|
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
|
file.write('vt %.6f %.6f\n' % tuple(uv))
|
|
|
|
# uv_dict = {} # could use a set() here
|
|
# for f_index, f in enumerate(faces):
|
|
|
|
# for uv_index, uv in enumerate(f.uv):
|
|
# uvkey = veckey2d(uv)
|
|
# try:
|
|
# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
|
# except:
|
|
# uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
|
# file.write('vt %.6f %.6f\n' % tuple(uv))
|
|
|
|
uv_unique_count = len(uv_dict)
|
|
# del uv, uvkey, uv_dict, f_index, uv_index
|
|
# Only need uv_unique_count and uv_face_mapping
|
|
|
|
# NORMAL, Smooth/Non smoothed.
|
|
if EXPORT_NORMALS:
|
|
for f in faces:
|
|
if f.smooth:
|
|
for v in f:
|
|
noKey = veckey3d(v.normal)
|
|
if noKey not in globalNormals:
|
|
globalNormals[noKey] = totno
|
|
totno +=1
|
|
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
|
else:
|
|
# Hard, 1 normal from the face.
|
|
noKey = veckey3d(f.normal)
|
|
if noKey not in globalNormals:
|
|
globalNormals[noKey] = totno
|
|
totno +=1
|
|
file.write('vn %.6f %.6f %.6f\n' % noKey)
|
|
|
|
if not faceuv:
|
|
f_image = None
|
|
|
|
# XXX
|
|
if EXPORT_POLYGROUPS:
|
|
# Retrieve the list of vertex groups
|
|
# vertGroupNames = me.getVertGroupNames()
|
|
|
|
currentVGroup = ''
|
|
# Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
|
|
vgroupsMap = [[] for _i in range(len(me.verts))]
|
|
# vgroupsMap = [[] for _i in xrange(len(me.verts))]
|
|
for g in ob.vertex_groups:
|
|
# for vertexGroupName in vertGroupNames:
|
|
for vIdx, vWeight in getVertsFromGroup(me, g.index):
|
|
# for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
|
|
vgroupsMap[vIdx].append((g.name, vWeight))
|
|
|
|
for f_index, f in enumerate(faces):
|
|
f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
|
|
|
|
# if f.verts[3] == 0:
|
|
# f_v.pop()
|
|
|
|
# f_v= f.v
|
|
f_smooth= f.smooth
|
|
f_mat = min(f.material_index, len(materialNames)-1)
|
|
# f_mat = min(f.mat, len(materialNames)-1)
|
|
if faceuv:
|
|
|
|
tface = me.active_uv_texture.data[face_index_pairs[f_index][1]]
|
|
|
|
f_image = tface.image
|
|
f_uv = tface.uv
|
|
# f_uv= [tface.uv1, tface.uv2, tface.uv3]
|
|
# if len(f.verts) == 4:
|
|
# f_uv.append(tface.uv4)
|
|
# f_image = f.image
|
|
# f_uv= f.uv
|
|
|
|
# MAKE KEY
|
|
if faceuv and f_image: # Object is always true.
|
|
key = materialNames[f_mat], f_image.name
|
|
else:
|
|
key = materialNames[f_mat], None # No image, use None instead.
|
|
|
|
# Write the vertex group
|
|
if EXPORT_POLYGROUPS:
|
|
if len(ob.vertex_groups):
|
|
# find what vertext group the face belongs to
|
|
theVGroup = findVertexGroupName(f,vgroupsMap)
|
|
if theVGroup != currentVGroup:
|
|
currentVGroup = theVGroup
|
|
file.write('g %s\n' % theVGroup)
|
|
# # Write the vertex group
|
|
# if EXPORT_POLYGROUPS:
|
|
# if vertGroupNames:
|
|
# # find what vertext group the face belongs to
|
|
# theVGroup = findVertexGroupName(f,vgroupsMap)
|
|
# if theVGroup != currentVGroup:
|
|
# currentVGroup = theVGroup
|
|
# file.write('g %s\n' % theVGroup)
|
|
|
|
# CHECK FOR CONTEXT SWITCH
|
|
if key == contextMat:
|
|
pass # Context alredy switched, dont do anything
|
|
else:
|
|
if key[0] == None and key[1] == None:
|
|
# Write a null material, since we know the context has changed.
|
|
if EXPORT_GROUP_BY_MAT:
|
|
# can be mat_image or (null)
|
|
file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.data.name)) ) # can be mat_image or (null)
|
|
file.write('usemtl (null)\n') # mat, image
|
|
|
|
else:
|
|
mat_data= MTL_DICT.get(key)
|
|
if not mat_data:
|
|
# First add to global dict so we can export to mtl
|
|
# Then write mtl
|
|
|
|
# Make a new names from the mat and image name,
|
|
# converting any spaces to underscores with fixName.
|
|
|
|
# If none image dont bother adding it to the name
|
|
if key[1] == None:
|
|
mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
|
|
else:
|
|
mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
|
|
|
|
if EXPORT_GROUP_BY_MAT:
|
|
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.data.name), mat_data[0]) ) # can be mat_image or (null)
|
|
|
|
file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
|
|
|
|
contextMat = key
|
|
if f_smooth != contextSmooth:
|
|
if f_smooth: # on now off
|
|
file.write('s 1\n')
|
|
contextSmooth = f_smooth
|
|
else: # was off now on
|
|
file.write('s off\n')
|
|
contextSmooth = f_smooth
|
|
|
|
file.write('f')
|
|
if faceuv:
|
|
if EXPORT_NORMALS:
|
|
if f_smooth: # Smoothed, use vertex normals
|
|
for vi, v in enumerate(f_v):
|
|
file.write( ' %d/%d/%d' % \
|
|
(v["index"] + totverts,
|
|
totuvco + uv_face_mapping[f_index][vi],
|
|
globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal
|
|
|
|
else: # No smoothing, face normals
|
|
no = globalNormals[ veckey3d(f.normal) ]
|
|
for vi, v in enumerate(f_v):
|
|
file.write( ' %d/%d/%d' % \
|
|
(v["index"] + totverts,
|
|
totuvco + uv_face_mapping[f_index][vi],
|
|
no) ) # vert, uv, normal
|
|
else: # No Normals
|
|
for vi, v in enumerate(f_v):
|
|
file.write( ' %d/%d' % (\
|
|
v["index"] + totverts,\
|
|
totuvco + uv_face_mapping[f_index][vi])) # vert, uv
|
|
|
|
face_vert_index += len(f_v)
|
|
|
|
else: # No UV's
|
|
if EXPORT_NORMALS:
|
|
if f_smooth: # Smoothed, use vertex normals
|
|
for v in f_v:
|
|
file.write( ' %d//%d' %
|
|
(v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) )
|
|
else: # No smoothing, face normals
|
|
no = globalNormals[ veckey3d(f.normal) ]
|
|
for v in f_v:
|
|
file.write( ' %d//%d' % (v["index"] + totverts, no) )
|
|
else: # No Normals
|
|
for v in f_v:
|
|
file.write( ' %d' % (v["index"] + totverts) )
|
|
|
|
file.write('\n')
|
|
|
|
# Write edges.
|
|
if EXPORT_EDGES:
|
|
for ed in edges:
|
|
if ed.loose:
|
|
file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts))
|
|
|
|
# Make the indicies global rather then per mesh
|
|
totverts += len(me.verts)
|
|
if faceuv:
|
|
totuvco += uv_unique_count
|
|
|
|
# clean up
|
|
bpy.data.remove_mesh(me)
|
|
|
|
if ob_main.dupli_type != 'NONE':
|
|
ob_main.free_dupli_list()
|
|
|
|
file.close()
|
|
|
|
|
|
# Now we have all our materials, save them
|
|
if EXPORT_MTL:
|
|
write_mtl(scene, mtlfilename, EXPORT_COPY_IMAGES)
|
|
# if EXPORT_COPY_IMAGES:
|
|
# dest_dir = os.path.basename(filename)
|
|
# # dest_dir = filename
|
|
# # # Remove chars until we are just the path.
|
|
# # while dest_dir and dest_dir[-1] not in '\\/':
|
|
# # dest_dir = dest_dir[:-1]
|
|
# if dest_dir:
|
|
# copy_images(dest_dir)
|
|
# else:
|
|
# print('\tError: "%s" could not be used as a base for an image path.' % filename)
|
|
|
|
print("OBJ Export time: %.2f" % (time.clock() - time1))
|
|
# print "OBJ Export time: %.2f" % (sys.time() - time1)
|
|
|
|
def do_export(filename, context,
|
|
EXPORT_APPLY_MODIFIERS = True, # not used
|
|
EXPORT_ROTX90 = True, # wrong
|
|
EXPORT_TRI = False, # ok
|
|
EXPORT_EDGES = False,
|
|
EXPORT_NORMALS = False, # not yet
|
|
EXPORT_NORMALS_HQ = False, # not yet
|
|
EXPORT_UV = True, # ok
|
|
EXPORT_MTL = True,
|
|
EXPORT_SEL_ONLY = True, # ok
|
|
EXPORT_ALL_SCENES = False, # XXX not working atm
|
|
EXPORT_ANIMATION = False,
|
|
EXPORT_COPY_IMAGES = False,
|
|
EXPORT_BLEN_OBS = True,
|
|
EXPORT_GROUP_BY_OB = False,
|
|
EXPORT_GROUP_BY_MAT = False,
|
|
EXPORT_KEEP_VERT_ORDER = False,
|
|
EXPORT_POLYGROUPS = False,
|
|
EXPORT_CURVE_AS_NURBS = True):
|
|
# Window.EditMode(0)
|
|
# Window.WaitCursor(1)
|
|
|
|
base_name, ext = splitExt(filename)
|
|
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
|
|
|
|
orig_scene = context.scene
|
|
|
|
# if EXPORT_ALL_SCENES:
|
|
# export_scenes = bpy.data.scenes
|
|
# else:
|
|
# export_scenes = [orig_scene]
|
|
|
|
# XXX only exporting one scene atm since changing
|
|
# current scene is not possible.
|
|
# Brecht says that ideally in 2.5 we won't need such a function,
|
|
# allowing multiple scenes open at once.
|
|
export_scenes = [orig_scene]
|
|
|
|
# Export all scenes.
|
|
for scn in export_scenes:
|
|
# scn.makeCurrent() # If already current, this is not slow.
|
|
# context = scn.getRenderingContext()
|
|
orig_frame = scn.current_frame
|
|
|
|
if EXPORT_ALL_SCENES: # Add scene name into the context_name
|
|
context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
|
|
|
|
# Export an animation?
|
|
if EXPORT_ANIMATION:
|
|
scene_frames = range(scn.start_frame, context.end_frame+1) # Up to and including the end frame.
|
|
else:
|
|
scene_frames = [orig_frame] # Dont export an animation.
|
|
|
|
# Loop through all frames in the scene and export.
|
|
for frame in scene_frames:
|
|
if EXPORT_ANIMATION: # Add frame to the filename.
|
|
context_name[2] = '_%.6d' % frame
|
|
|
|
scn.current_frame = frame
|
|
if EXPORT_SEL_ONLY:
|
|
export_objects = context.selected_objects
|
|
else:
|
|
export_objects = scn.objects
|
|
|
|
full_path= ''.join(context_name)
|
|
|
|
# erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
|
|
# EXPORT THE FILE.
|
|
write(full_path, export_objects, scn,
|
|
EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
|
|
EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
|
|
EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
|
|
EXPORT_ROTX90, EXPORT_BLEN_OBS,
|
|
EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,
|
|
EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
|
|
|
|
|
|
scn.current_frame = orig_frame
|
|
|
|
# Restore old active scene.
|
|
# orig_scene.makeCurrent()
|
|
# Window.WaitCursor(0)
|
|
|
|
|
|
'''
|
|
Currently the exporter lacks these features:
|
|
* nurbs
|
|
* multiple scene export (only active scene is written)
|
|
* particles
|
|
'''
|
|
|
|
from bpy.props import *
|
|
|
|
class ExportOBJ(bpy.types.Operator):
|
|
'''Save a Wavefront OBJ File'''
|
|
|
|
bl_idname = "export.obj"
|
|
bl_label = 'Export OBJ'
|
|
|
|
# List of operator properties, the attributes will be assigned
|
|
# to the class instance from the operator settings before calling.
|
|
|
|
path = StringProperty(name="File Path", description="File path used for exporting the OBJ file", maxlen= 1024, default= "")
|
|
|
|
# context group
|
|
use_selection = BoolProperty(name="Selection Only", description="", default= False)
|
|
use_all_scenes = BoolProperty(name="All Scenes", description="", default= False)
|
|
use_animation = BoolProperty(name="All Animation", description="", default= False)
|
|
|
|
# object group
|
|
use_modifiers = BoolProperty(name="Apply Modifiers", description="", default= True)
|
|
use_rotate90 = BoolProperty(name="Rotate X90", description="", default= True)
|
|
|
|
# extra data group
|
|
use_edges = BoolProperty(name="Edges", description="", default= True)
|
|
use_normals = BoolProperty(name="Normals", description="", default= False)
|
|
use_hq_normals = BoolProperty(name="High Quality Normals", description="", default= True)
|
|
use_uvs = BoolProperty(name="UVs", description="", default= True)
|
|
use_materials = BoolProperty(name="Materials", description="", default= True)
|
|
copy_images = BoolProperty(name="Copy Images", description="", default= False)
|
|
use_triangles = BoolProperty(name="Triangulate", description="", default= False)
|
|
use_vertex_groups = BoolProperty(name="Polygroups", description="", default= False)
|
|
use_nurbs = BoolProperty(name="Nurbs", description="", default= False)
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# grouping group
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use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default= True)
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group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default= False)
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group_by_material = BoolProperty(name="Material Groups", description="", default= False)
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keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default= False)
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|
|
|
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def execute(self, context):
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|
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do_export(self.properties.path, context,
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EXPORT_TRI=self.properties.use_triangles,
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EXPORT_EDGES=self.properties.use_edges,
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EXPORT_NORMALS=self.properties.use_normals,
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EXPORT_NORMALS_HQ=self.properties.use_hq_normals,
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EXPORT_UV=self.properties.use_uvs,
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EXPORT_MTL=self.properties.use_materials,
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EXPORT_COPY_IMAGES=self.properties.copy_images,
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EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
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EXPORT_ROTX90=self.properties.use_rotate90,
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EXPORT_BLEN_OBS=self.properties.use_blen_objects,
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|
EXPORT_GROUP_BY_OB=self.properties.group_by_object,
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EXPORT_GROUP_BY_MAT=self.properties.group_by_material,
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EXPORT_KEEP_VERT_ORDER=self.properties.keep_vertex_order,
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EXPORT_POLYGROUPS=self.properties.use_vertex_groups,
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|
EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs,
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|
EXPORT_SEL_ONLY=self.properties.use_selection,
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|
EXPORT_ALL_SCENES=self.properties.use_all_scenes)
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|
|
|
return ('FINISHED',)
|
|
|
|
def invoke(self, context, event):
|
|
wm = context.manager
|
|
wm.add_fileselect(self)
|
|
return ('RUNNING_MODAL',)
|
|
|
|
|
|
|
|
|
|
|
|
bpy.ops.add(ExportOBJ)
|
|
|
|
import dynamic_menu
|
|
|
|
def menu_func(self, context):
|
|
default_path = bpy.data.filename.replace(".blend", ".obj")
|
|
self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)...").path = default_path
|
|
|
|
menu_item = dynamic_menu.add(bpy.types.INFO_MT_file_export, menu_func)
|
|
|
|
if __name__ == "__main__":
|
|
bpy.ops.EXPORT_OT_obj(filename="/tmp/test.obj")
|
|
|
|
# CONVERSION ISSUES
|
|
# - matrix problem
|
|
# - duplis - only tested dupliverts
|
|
# - NURBS - needs API additions
|
|
# - all scenes export
|
|
# + normals calculation
|
|
|