forked from bartvdbraak/blender
dd918da8de
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_ISCENE_H
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#define __KX_ISCENE_H
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#include <vector>
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#include "STR_String.h"
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struct SCA_DebugProp
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{
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class CValue* m_obj;
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STR_String m_name;
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SCA_DebugProp();
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~SCA_DebugProp();
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};
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class SCA_IScene
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{
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std::vector<SCA_DebugProp*> m_debugList;
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public:
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SCA_IScene();
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virtual ~SCA_IScene();
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virtual class SCA_IObject* AddReplicaObject(class CValue* gameobj,
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class CValue* locationobj,
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int lifespan=0)=0;
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virtual void RemoveObject(class CValue* gameobj)=0;
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virtual void DelayedRemoveObject(class CValue* gameobj)=0;
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//virtual void DelayedReleaseObject(class CValue* gameobj)=0;
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virtual void ReplaceMesh(class CValue* gameobj,
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void* meshobj, bool use_gfx, bool use_phys)=0;
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std::vector<SCA_DebugProp*>& GetDebugProperties();
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void AddDebugProperty(class CValue* debugprop,
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const STR_String &name);
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void RemoveAllDebugProperties();
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};
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#endif //__KX_ISCENE_H
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