blender/source/gameengine
Campbell Barton e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
..
BlenderRoutines Fix for bug: [#18619] Shadow face flag ignores object's scale 2009-06-17 21:18:32 +00:00
Converter BGE Physics 2009-07-25 22:57:29 +00:00
Expressions BGE Py API 2009-06-16 07:16:51 +00:00
GameLogic allow building without SDL 2009-06-13 11:28:29 +00:00
GamePlayer G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Ketsji BGE Physics 2009-07-25 22:57:29 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE Physics 2009-07-25 22:57:29 +00:00
PyDoc BGE Physics 2009-07-25 22:57:29 +00:00
Rasterizer BGE Physics 2009-07-25 22:57:29 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE Py API 2009-06-16 07:16:51 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00