blender/source/gameengine/Network
Nathan Letwory ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
..
LoopBackNetwork ==SCons== 2006-02-07 21:24:36 +00:00
TerraplayNetwork Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp Big patches: 2005-03-25 10:33:39 +00:00
NG_NetworkScene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00