forked from bartvdbraak/blender
107 lines
3.2 KiB
Python
107 lines
3.2 KiB
Python
#!BPY
|
|
|
|
"""
|
|
Name: 'DEC Object File Format (.off)...'
|
|
Blender: 232
|
|
Group: 'Export'
|
|
Tooltip: 'Export selected mesh to DEC Object File Format (*.off)'
|
|
"""
|
|
|
|
__author__ = "Anthony D'Agostino (Scorpius)"
|
|
__url__ = ("blender", "blenderartists.org",
|
|
"Author's homepage, http://www.redrival.com/scorpius")
|
|
__version__ = "Part of IOSuite 0.5"
|
|
|
|
__bpydoc__ = """\
|
|
This script exports meshes to DEC Object File Format.
|
|
|
|
The DEC (Digital Equipment Corporation) OFF format is very old and
|
|
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
|
|
meshes into Moonlight Atelier. (DXF can also be used but the file size
|
|
is five times larger than OFF!) Blender/Moonlight users might find this
|
|
script to be very useful.
|
|
|
|
Usage:<br>
|
|
Select meshes to be exported and run this script from "File->Export" menu.
|
|
|
|
Notes:<br>
|
|
Only exports a single selected mesh.
|
|
"""
|
|
|
|
# $Id:
|
|
#
|
|
# +---------------------------------------------------------+
|
|
# | Copyright (c) 2002 Anthony D'Agostino |
|
|
# | http://www.redrival.com/scorpius |
|
|
# | scorpius@netzero.com |
|
|
# | February 3, 2001 |
|
|
# | Read and write Object File Format (*.off) |
|
|
# +---------------------------------------------------------+
|
|
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
#
|
|
# ***** END GPL LICENCE BLOCK *****
|
|
|
|
import Blender
|
|
import BPyMessages
|
|
|
|
# Python 2.3 has no reversed.
|
|
try:
|
|
reversed
|
|
except:
|
|
def reversed(l): return l[::-1]
|
|
|
|
# ==============================
|
|
# ====== Write OFF Format ======
|
|
# ==============================
|
|
def write(filename):
|
|
file = open(filename, 'wb')
|
|
scn= Blender.Scene.GetCurrent()
|
|
object= scn.objects.active
|
|
if not object or object.type != 'Mesh':
|
|
BPyMessages.Error_NoMeshActive()
|
|
return
|
|
|
|
Blender.Window.WaitCursor(1)
|
|
mesh = object.getData(mesh=1)
|
|
|
|
# === OFF Header ===
|
|
file.write('OFF\n')
|
|
file.write('%d %d %d\n' % (len(mesh.verts), len(mesh.faces), 0))
|
|
|
|
# === Vertex List ===
|
|
for i, v in enumerate(mesh.verts):
|
|
file.write('%.6f %.6f %.6f\n' % tuple(v.co))
|
|
|
|
# === Face List ===
|
|
for i, f in enumerate(mesh.faces):
|
|
file.write('%i' % len(f))
|
|
for v in reversed(f.v):
|
|
file.write(' %d' % v.index)
|
|
file.write('\n')
|
|
|
|
file.close()
|
|
Blender.Window.WaitCursor(0)
|
|
message = 'Successfully exported "%s"' % Blender.sys.basename(filename)
|
|
|
|
|
|
def fs_callback(filename):
|
|
if not filename.lower().endswith('.off'): filename += '.off'
|
|
write(filename)
|
|
|
|
Blender.Window.FileSelector(fs_callback, "Export OFF", Blender.sys.makename(ext='.off'))
|