forked from bartvdbraak/blender
eaa577dfc9
* Make masking depend on texture mode only if there's an actual texture present * New stroke system uses diameter to calculate stroke spacing, while old texture painting brushes and system used radius. So divide spacing of brushes in old files to half. Since I expect trunk users to have already adapted this, I do this for an old subversion of blender. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |