forked from bartvdbraak/blender
eb219852a8
Material Texture blend modes Screen, Overlay and Multiply didn't respect the alpha for textures... an error I could trace back to 2004 even. Obviously the fix should be done, but it might change the appearance of renders somewhat. Will keep an eye open if this is worth ugly version-patching. Now: image textures with alpha, will only apply the blend modes respecting the alpha values. |
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SConstruct |