forked from bartvdbraak/blender
ca8aa8c901
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
32 lines
840 B
Python
32 lines
840 B
Python
#!/usr/bin/python
|
|
|
|
Import('env')
|
|
|
|
if env['WITH_BF_GAMEENGINE']:
|
|
SConscript(['qhull/SConscript',
|
|
'solid/SConscript'])
|
|
|
|
if env['WITH_BF_BULLET']:
|
|
SConscript(['bullet2/src/SConscript'])
|
|
|
|
if env['WITH_BF_INTERNATIONAL']:
|
|
SConscript(['bFTGL/SConscript'])
|
|
|
|
if env['WITH_BF_VERSE']:
|
|
SConscript(['verse/dist/SConstruct'])
|
|
|
|
if env['WITH_BF_FFMPEG'] and env['BF_FFMPEG_LIB'] == '':
|
|
SConscript(['x264/SConscript'])
|
|
SConscript(['libmp3lame/SConscript'])
|
|
SConscript(['xvidcore/SConscript'])
|
|
SConscript(['ffmpeg/SConscript'])
|
|
|
|
if env['WITH_BF_OPENJPEG'] and env['BF_OPENJPEG_LIB'] == '':
|
|
SConscript(['libopenjpeg/SConscript'])
|
|
|
|
if env['WITH_BF_REDCODE'] and env['BF_REDCODE_LIB'] == '':
|
|
SConscript(['libredcode/SConscript'])
|
|
|
|
if env['OURPLATFORM'] == 'linux2':
|
|
SConscript(['binreloc/SConscript']);
|