forked from bartvdbraak/blender
451ccf7396
This way curve file becomes much shorter and it's also easier to write a benchmark application to check performance before/after future changes.
34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "kernel/geom/geom_attribute.h"
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#include "kernel/geom/geom_object.h"
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#ifdef __PATCH_EVAL__
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# include "kernel/geom/geom_patch.h"
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#endif
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#include "kernel/geom/geom_triangle.h"
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#include "kernel/geom/geom_subd_triangle.h"
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#include "kernel/geom/geom_triangle_intersect.h"
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#include "kernel/geom/geom_motion_triangle.h"
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#include "kernel/geom/geom_motion_triangle_intersect.h"
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#include "kernel/geom/geom_motion_triangle_shader.h"
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#include "kernel/geom/geom_motion_curve.h"
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#include "kernel/geom/geom_curve.h"
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#include "kernel/geom/geom_curve_intersect.h"
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#include "kernel/geom/geom_volume.h"
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#include "kernel/geom/geom_primitive.h"
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