blender/intern/audaspace/FX/AUD_SquareFactory.cpp
Joerg Mueller f2ceca4eb0 3D Audio GSoC:
Code cleanup: rewriting some functions to static methods.
2011-06-21 20:12:39 +00:00

69 lines
1.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_SquareFactory.cpp
* \ingroup audfx
*/
#include "AUD_SquareFactory.h"
#include "AUD_CallbackIIRFilterReader.h"
sample_t AUD_SquareFactory::squareFilter(AUD_CallbackIIRFilterReader* reader, float* threshold)
{
float in = reader->x(0);
if(in >= *threshold)
return 1;
else if(in <= -*threshold)
return -1;
else
return 0;
}
void AUD_SquareFactory::endSquareFilter(float* threshold)
{
delete threshold;
}
AUD_SquareFactory::AUD_SquareFactory(AUD_Reference<AUD_IFactory> factory, float threshold) :
AUD_EffectFactory(factory),
m_threshold(threshold)
{
}
float AUD_SquareFactory::getThreshold() const
{
return m_threshold;
}
AUD_Reference<AUD_IReader> AUD_SquareFactory::createReader()
{
return new AUD_CallbackIIRFilterReader(getReader(), 1, 1,
(doFilterIIR) squareFilter,
(endFilterIIR) endSquareFilter,
new float(m_threshold));
}