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Brecht Van Lommel ec3eeee46b Cycles: add internal default volume shader, to be used for new volume object
This is mostly straightforward, but required some refactoring to ensure that
the default volume material does not always turn on the volume feature for GPU
rendering.
2020-03-11 20:35:38 +01:00
.github Add Probot Stale configuration file 2019-10-11 14:13:29 +02:00
build_files Buildbot: Enable version character for development builds 2020-03-10 10:23:28 +01:00
doc API Docs: Point to manual for Operator Cheat Sheet 2020-03-06 12:50:19 -05:00
extern Fluid: Optimization for smoke simulation (multigrid) 2020-03-07 19:57:06 +01:00
intern Cycles: add internal default volume shader, to be used for new volume object 2020-03-11 20:35:38 +01:00
release GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options 2020-03-11 16:10:47 +01:00
source Cleanup: Fix build warning on windows. 2020-03-11 13:26:09 -06:00
tests Fix/workaround Eevee tests crashing with Mantaflow 2020-03-11 14:42:46 +01:00
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
.clang-format clang-format: add particle loop macros 2019-09-26 17:52:49 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Fluid: Added wavelet noise tile to the gitignore 2020-01-29 19:21:52 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Build System: Add OpenXR-SDK dependency and WITH_XR_OPENXR build option 2020-03-04 16:45:07 +01:00
COPYING
GNUmakefile Build: use clang-format from precompiled libraries for make format on Linux 2020-02-15 13:44:20 +01:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.