forked from bartvdbraak/blender
742 lines
27 KiB
Python
742 lines
27 KiB
Python
#!/usr/bin/env python
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# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# Main entry-point for the SCons building system
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# Set up some custom actions and target/argument handling
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# Then read all SConscripts and build
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#
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# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
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import platform as pltfrm
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# Need a better way to do this. Automagical maybe is not the best thing, maybe it is.
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if pltfrm.architecture()[0] == '64bit':
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bitness = 64
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else:
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bitness = 32
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import sys
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import os
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import os.path
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import string
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import shutil
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import glob
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import re
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from tempfile import mkdtemp
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# store path to tools
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toolpath=os.path.join(".", "build_files", "scons", "tools")
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# needed for importing tools
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sys.path.append(toolpath)
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import Blender
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import btools
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import bcolors
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EnsureSConsVersion(1,0,0)
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# Before we do anything, let's check if we have a sane os.environ
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if not btools.check_environ():
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Exit()
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BlenderEnvironment = Blender.BlenderEnvironment
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B = Blender
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VERSION = btools.VERSION # This is used in creating the local config directories
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### globals ###
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platform = sys.platform
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quickie = None
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quickdebug = None
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##### BEGIN SETUP #####
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B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
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B.binarykind = ['blender' , 'blenderplayer']
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##################################
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# target and argument validation #
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##################################
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# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
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use_color = ARGUMENTS.get('BF_FANCY', '1')
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if platform=='win32':
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use_color = None
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if not use_color=='1':
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B.bc.disable()
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#on defaut white Os X terminal, some colors are totally unlegible
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if platform=='darwin':
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B.bc.OKGREEN = '\033[34m'
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B.bc.WARNING = '\033[36m'
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# arguments
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print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
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B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
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btools.print_arguments(B.arguments, B.bc)
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# targets
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print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
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B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
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btools.print_targets(B.targets, B.bc)
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##########################
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# setting up environment #
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##########################
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# handling cmd line arguments & config file
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# bitness stuff
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tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python
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if tempbitness in (32, 64): # only set if 32 or 64 has been given
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bitness = int(tempbitness)
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# first check cmdline for toolset and we create env to work on
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quickie = B.arguments.get('BF_QUICK', None)
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quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
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if quickdebug:
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B.quickdebug=string.split(quickdebug, ',')
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else:
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B.quickdebug=[]
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if quickie:
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B.quickie=string.split(quickie,',')
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else:
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B.quickie=[]
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toolset = B.arguments.get('BF_TOOLSET', None)
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if toolset:
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print "Using " + toolset
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if toolset=='mstoolkit':
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env = BlenderEnvironment(ENV = os.environ)
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env.Tool('mstoolkit', [toolpath])
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else:
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env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
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# xxx commented out, as was supressing warnings under mingw..
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#if env:
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# btools.SetupSpawn(env)
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else:
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if bitness==64 and platform=='win32':
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env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64')
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else:
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env = BlenderEnvironment(ENV = os.environ)
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if not env:
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print "Could not create a build environment"
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Exit()
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cc = B.arguments.get('CC', None)
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cxx = B.arguments.get('CXX', None)
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if cc:
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env['CC'] = cc
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if cxx:
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env['CXX'] = cxx
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if sys.platform=='win32':
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if env['CC'] in ['cl', 'cl.exe']:
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platform = 'win64-vc' if bitness == 64 else 'win32-vc'
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elif env['CC'] in ['gcc']:
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platform = 'win32-mingw'
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env.SConscriptChdir(0)
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# Remove major kernel version from linux platform.
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# After Linus switched kernel to new version model this major version
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# shouldn't take much sense for building rules.
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if re.match('linux[0-9]+', platform):
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platform = 'linux'
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crossbuild = B.arguments.get('BF_CROSS', None)
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if crossbuild and platform not in ('win32-vc', 'win64-vc'):
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platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
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if os.path.exists(configfile):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
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print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
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if crossbuild and env['PLATFORM'] != 'win32':
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print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
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env.Tool('crossmingw', [toolpath])
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# todo: determine proper libs/includes etc.
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# Needed for gui programs, console programs should do without it
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# Now we don't need this option to have console window
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# env.Append(LINKFLAGS=['-mwindows'])
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userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
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# first read platform config. B.arguments will override
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optfiles = [configfile]
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if os.path.exists(userconfig):
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print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
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optfiles += [userconfig]
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else:
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print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
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opts = btools.read_opts(env, optfiles, B.arguments)
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opts.Update(env)
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if sys.platform=='win32':
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if bitness==64:
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env.Append(CFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
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if not env['BF_FANCY']:
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B.bc.disable()
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# remove install dir so old and new files are not mixed.
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# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
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# TODO: perhaps we need an option (off by default) to not do this altogether...
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if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
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scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
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if os.path.isdir(scriptsDir):
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print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
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shutil.rmtree(scriptsDir)
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SetOption('num_jobs', int(env['BF_NUMJOBS']))
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print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
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print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
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if 'blenderlite' in B.targets:
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target_env_defs = {}
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target_env_defs['WITH_BF_GAMEENGINE'] = False
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target_env_defs['WITH_BF_OPENAL'] = False
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target_env_defs['WITH_BF_OPENEXR'] = False
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target_env_defs['WITH_BF_OPENMP'] = False
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target_env_defs['WITH_BF_ICONV'] = False
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target_env_defs['WITH_BF_INTERNATIONAL'] = False
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target_env_defs['WITH_BF_OPENJPEG'] = False
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target_env_defs['WITH_BF_FFMPEG'] = False
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target_env_defs['WITH_BF_QUICKTIME'] = False
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target_env_defs['WITH_BF_REDCODE'] = False
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target_env_defs['WITH_BF_DDS'] = False
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target_env_defs['WITH_BF_CINEON'] = False
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target_env_defs['WITH_BF_HDR'] = False
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target_env_defs['WITH_BF_ZLIB'] = False
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target_env_defs['WITH_BF_SDL'] = False
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target_env_defs['WITH_BF_JPEG'] = False
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target_env_defs['WITH_BF_PNG'] = False
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target_env_defs['WITH_BF_BULLET'] = False
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target_env_defs['WITH_BF_BINRELOC'] = False
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target_env_defs['BF_BUILDINFO'] = False
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target_env_defs['BF_NO_ELBEEM'] = True
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target_env_defs['WITH_BF_PYTHON'] = False
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target_env_defs['WITH_BF_3DMOUSE'] = False
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# Merge blenderlite, let command line to override
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for k,v in target_env_defs.iteritems():
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if k not in B.arguments:
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env[k] = v
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# Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY detection for OSX
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if env['OURPLATFORM']=='darwin':
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print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'][:9] + " --"
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print "Available " + env['MACOSX_SDK_CHECK']
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if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
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print B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"
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else:
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print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk"
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# for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion
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# necessary header file lives here when installed:
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# /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h
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if env['WITH_BF_3DMOUSE'] == 1:
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if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
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print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
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env['WITH_BF_3DMOUSE'] = 0
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else:
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env.Append(LINKFLAGS=['-weak_framework','3DconnexionClient'])
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if env['WITH_BF_OPENMP'] == 1:
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if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
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env['CCFLAGS'].append('/openmp')
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env['CPPFLAGS'].append('/openmp')
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env['CXXFLAGS'].append('/openmp')
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else:
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if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
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env.Append(LINKFLAGS=['-openmp', '-static-intel'])
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env['CCFLAGS'].append('-openmp')
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env['CPPFLAGS'].append('-openmp')
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env['CXXFLAGS'].append('-openmp')
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else:
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env.Append(CCFLAGS=['-fopenmp'])
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env.Append(CPPFLAGS=['-fopenmp'])
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env.Append(CXXFLAGS=['-fopenmp'])
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if env['WITH_GHOST_COCOA'] == True:
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env.Append(CFLAGS=['-DGHOST_COCOA'])
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env.Append(CXXFLAGS=['-DGHOST_COCOA'])
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env.Append(CPPFLAGS=['-DGHOST_COCOA'])
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if env['USE_QTKIT'] == True:
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env.Append(CFLAGS=['-DUSE_QTKIT'])
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env.Append(CXXFLAGS=['-DUSE_QTKIT'])
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env.Append(CPPFLAGS=['-DUSE_QTKIT'])
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#check for additional debug libnames
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if env.has_key('BF_DEBUG_LIBS'):
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B.quickdebug += env['BF_DEBUG_LIBS']
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printdebug = B.arguments.get('BF_LISTDEBUG', 0)
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if len(B.quickdebug) > 0 and printdebug != 0:
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print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
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for l in B.quickdebug:
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print "\t" + l
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# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
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if env['WITH_BF_STATICCXX']:
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if 'stdc++' in env['LLIBS']:
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env['LLIBS'].remove('stdc++')
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else:
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print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
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if 'blenderplayer' in B.targets:
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env['WITH_BF_PLAYER'] = True
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if 'blendernogame' in B.targets:
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env['WITH_BF_GAMEENGINE'] = False
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
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env['CCFLAGS'].append('-DDISABLE_ELBEEM')
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# TODO, make optional
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env['CPPFLAGS'].append('-DWITH_AUDASPACE')
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env['CXXFLAGS'].append('-DWITH_AUDASPACE')
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env['CCFLAGS'].append('-DWITH_AUDASPACE')
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# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
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B.root_build_dir = env['BF_BUILDDIR']
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B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
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if not B.root_build_dir[-1]==os.sep:
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B.root_build_dir += os.sep
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if not B.doc_build_dir[-1]==os.sep:
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B.doc_build_dir += os.sep
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# We do a shortcut for clean when no quicklist is given: just delete
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# builddir without reading in SConscripts
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do_clean = None
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if 'clean' in B.targets:
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do_clean = True
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if not quickie and do_clean:
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if os.path.exists(B.doc_build_dir):
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print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
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dirs = os.listdir(B.doc_build_dir)
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for entry in dirs:
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if os.path.isdir(B.doc_build_dir + entry) == 1:
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print "clean dir %s"%(B.doc_build_dir+entry)
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shutil.rmtree(B.doc_build_dir+entry)
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else: # remove file
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print "remove file %s"%(B.doc_build_dir+entry)
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os.remove(B.root_build_dir+entry)
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if os.path.exists(B.root_build_dir):
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print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
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dirs = os.listdir(B.root_build_dir)
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for entry in dirs:
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if os.path.isdir(B.root_build_dir + entry) == 1:
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print "clean dir %s"%(B.root_build_dir+entry)
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shutil.rmtree(B.root_build_dir+entry)
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else: # remove file
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print "remove file %s"%(B.root_build_dir+entry)
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os.remove(B.root_build_dir+entry)
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for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
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'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
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if os.path.exists(confile):
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print "clean file %s"%confile
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if os.path.isdir(confile):
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for root, dirs, files in os.walk(confile):
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for name in files:
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os.remove(os.path.join(root, name))
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else:
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os.remove(confile)
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print B.bc.OKGREEN+'...done'+B.bc.ENDC
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else:
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print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
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Exit()
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# ensure python header is found since detection can fail, this could happen
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# with _any_ library but since we used a fixed python version this tends to
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# be most problematic.
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if env['WITH_BF_PYTHON']:
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py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h")
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if not os.path.exists(py_h):
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print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n"
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" Set 'BF_PYTHON_INC' to point "
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"to a valid python include path.\n Containing "
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"Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"")
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Exit()
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del py_h
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if not os.path.isdir ( B.root_build_dir):
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os.makedirs ( B.root_build_dir )
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os.makedirs ( B.root_build_dir + 'source' )
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os.makedirs ( B.root_build_dir + 'intern' )
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os.makedirs ( B.root_build_dir + 'extern' )
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os.makedirs ( B.root_build_dir + 'lib' )
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os.makedirs ( B.root_build_dir + 'bin' )
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# # Docs not working with epy anymore
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# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
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# os.makedirs ( B.doc_build_dir )
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Help(opts.GenerateHelpText(env))
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# default is new quieter output, but if you need to see the
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# commands, do 'scons BF_QUIET=0'
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bf_quietoutput = B.arguments.get('BF_QUIET', '1')
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if env['BF_QUIET']:
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B.set_quiet_output(env)
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else:
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if toolset=='msvc':
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B.msvc_hack(env)
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print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
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env.SConsignFile(B.root_build_dir+'scons-signatures')
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B.init_lib_dict()
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##### END SETUP ##########
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Export('env')
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BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
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SConscript(B.root_build_dir+'/intern/SConscript')
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BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
|
|
SConscript(B.root_build_dir+'/extern/SConscript')
|
|
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
|
|
SConscript(B.root_build_dir+'/source/SConscript')
|
|
|
|
# now that we have read all SConscripts, we know what
|
|
# libraries will be built. Create list of
|
|
# libraries to give as objects to linking phase
|
|
mainlist = []
|
|
for tp in B.possible_types:
|
|
if (not tp == 'player') and (not tp == 'player2'):
|
|
mainlist += B.create_blender_liblist(env, tp)
|
|
|
|
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
|
|
B.propose_priorities()
|
|
|
|
dobj = B.buildinfo(env, "dynamic") + B.resources
|
|
creob = B.creator(env)
|
|
thestatlibs, thelibincs = B.setup_staticlibs(env)
|
|
thesyslibs = B.setup_syslibs(env)
|
|
|
|
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
|
|
env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
|
|
if env['WITH_BF_PLAYER']:
|
|
playerlist = B.create_blender_liblist(env, 'player')
|
|
playerlist += B.create_blender_liblist(env, 'player2')
|
|
playerlist += B.create_blender_liblist(env, 'intern')
|
|
playerlist += B.create_blender_liblist(env, 'extern')
|
|
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
|
|
|
|
##### Now define some targets
|
|
|
|
|
|
#------------ INSTALL
|
|
|
|
#-- binaries
|
|
blenderinstall = []
|
|
if env['OURPLATFORM']=='darwin':
|
|
for prg in B.program_list:
|
|
bundle = '%s.app' % prg[0]
|
|
bundledir = os.path.dirname(bundle)
|
|
for dp, dn, df in os.walk(bundle):
|
|
if '.svn' in dn:
|
|
dn.remove('.svn')
|
|
if '_svn' in dn:
|
|
dn.remove('_svn')
|
|
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
|
|
source=[dp+os.sep+f for f in df]
|
|
blenderinstall.append(env.Install(dir=dir,source=source))
|
|
else:
|
|
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
|
|
|
|
#-- local path = config files in install dir: installdir\VERSION
|
|
#- dont do config and scripts for darwin, it is already in the bundle
|
|
dotblendlist = []
|
|
datafileslist = []
|
|
datafilestargetlist = []
|
|
dottargetlist = []
|
|
scriptinstall = []
|
|
|
|
if env['OURPLATFORM']!='darwin':
|
|
for dp, dn, df in os.walk('bin/.blender'):
|
|
if '.svn' in dn:
|
|
dn.remove('.svn')
|
|
if '_svn' in dn:
|
|
dn.remove('_svn')
|
|
|
|
for f in df:
|
|
if not env['WITH_BF_INTERNATIONAL']:
|
|
if 'locale' in dp:
|
|
continue
|
|
if f == '.Blanguages':
|
|
continue
|
|
if not env['WITH_BF_FREETYPE']:
|
|
if f.endswith('.ttf'):
|
|
continue
|
|
|
|
if 'locale' in dp:
|
|
datafileslist.append(os.path.join(dp,f))
|
|
dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['datafiles'] + dp.split(os.sep)[1:])) # skip bin
|
|
datafilestargetlist.append(dir + os.sep + f)
|
|
|
|
else:
|
|
dotblendlist.append(os.path.join(dp, f))
|
|
dir= os.path.join(*([env['BF_INSTALLDIR']] + [VERSION] + ['config'] + dp.split(os.sep)[1:])) # skip bin
|
|
dottargetlist.append(dir + os.sep + f)
|
|
|
|
dotblenderinstall = []
|
|
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
|
|
td, tf = os.path.split(targetdir)
|
|
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
|
|
for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
|
|
td, tf = os.path.split(targetdir)
|
|
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
|
|
|
|
if env['WITH_BF_PYTHON']:
|
|
#-- local/VERSION/scripts
|
|
scriptpaths=['release/scripts']
|
|
for scriptpath in scriptpaths:
|
|
for dp, dn, df in os.walk(scriptpath):
|
|
if '.svn' in dn:
|
|
dn.remove('.svn')
|
|
if '_svn' in dn:
|
|
dn.remove('_svn')
|
|
if '__pycache__' in dn: # py3.2 cache dir
|
|
dn.remove('__pycache__')
|
|
|
|
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
|
|
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
|
|
|
|
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
|
|
# To ensure empty dirs are created too
|
|
if len(source)==0:
|
|
env.Execute(Mkdir(dir))
|
|
scriptinstall.append(env.Install(dir=dir,source=source))
|
|
|
|
#-- icons
|
|
if env['OURPLATFORM']=='linux':
|
|
iconlist = []
|
|
icontargetlist = []
|
|
|
|
for tp, tn, tf in os.walk('release/freedesktop/icons'):
|
|
if '.svn' in tn:
|
|
tn.remove('.svn')
|
|
if '_svn' in tn:
|
|
tn.remove('_svn')
|
|
for f in tf:
|
|
iconlist.append(os.path.join(tp, f))
|
|
icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
|
|
|
|
iconinstall = []
|
|
for targetdir,srcfile in zip(icontargetlist, iconlist):
|
|
td, tf = os.path.split(targetdir)
|
|
iconinstall.append(env.Install(dir=td, source=srcfile))
|
|
|
|
# dlls for linuxcross
|
|
# TODO - add more libs, for now this lets blenderlite run
|
|
if env['OURPLATFORM']=='linuxcross':
|
|
dir=env['BF_INSTALLDIR']
|
|
source = []
|
|
|
|
if env['WITH_BF_OPENMP']:
|
|
source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
|
|
|
|
scriptinstall.append(env.Install(dir=dir, source=source))
|
|
|
|
#-- plugins
|
|
pluglist = []
|
|
plugtargetlist = []
|
|
for tp, tn, tf in os.walk('release/plugins'):
|
|
if '.svn' in tn:
|
|
tn.remove('.svn')
|
|
if '_svn' in tn:
|
|
tn.remove('_svn')
|
|
df = tp[8:] # remove 'release/'
|
|
for f in tf:
|
|
pluglist.append(os.path.join(tp, f))
|
|
plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
|
|
|
|
|
|
# header files for plugins
|
|
pluglist.append('source/blender/blenpluginapi/documentation.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
|
|
pluglist.append('source/blender/blenpluginapi/externdef.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
|
|
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
|
|
pluglist.append('source/blender/blenpluginapi/iff.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
|
|
pluglist.append('source/blender/blenpluginapi/plugin.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
|
|
pluglist.append('source/blender/blenpluginapi/util.h')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
|
|
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
|
|
plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
|
|
|
|
plugininstall = []
|
|
# plugins in blender 2.5 don't work at the moment.
|
|
#for targetdir,srcfile in zip(plugtargetlist, pluglist):
|
|
# td, tf = os.path.split(targetdir)
|
|
# plugininstall.append(env.Install(dir=td, source=srcfile))
|
|
|
|
textlist = []
|
|
texttargetlist = []
|
|
for tp, tn, tf in os.walk('release/text'):
|
|
if '.svn' in tn:
|
|
tn.remove('.svn')
|
|
if '_svn' in tn:
|
|
tn.remove('_svn')
|
|
for f in tf:
|
|
textlist.append(tp+os.sep+f)
|
|
|
|
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
|
|
|
|
if env['OURPLATFORM']=='darwin':
|
|
allinstall = [blenderinstall, plugininstall, textinstall]
|
|
elif env['OURPLATFORM']=='linux':
|
|
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
|
|
else:
|
|
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
|
|
dllsources = []
|
|
|
|
if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
|
|
# For MinGW and linuxcross static linking will be used
|
|
dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll']
|
|
|
|
#currently win64-vc doesn't appear to have libpng.dll
|
|
if env['OURPLATFORM'] != 'win64-vc':
|
|
dllsources += ['${BF_PNG_LIBPATH}/libpng.dll']
|
|
|
|
dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll']
|
|
# Used when linking to libtiff was dynamic
|
|
# keep it here until compilation on all platform would be ok
|
|
# dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
|
|
|
|
if env['OURPLATFORM'] != 'linuxcross':
|
|
# pthreads library is already added
|
|
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
|
|
|
|
if env['WITH_BF_SDL']:
|
|
if env['OURPLATFORM'] == 'win64-vc':
|
|
pass # we link statically already to SDL on win64
|
|
else:
|
|
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
|
|
|
|
if env['WITH_BF_PYTHON']:
|
|
if env['BF_DEBUG']:
|
|
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
|
|
else:
|
|
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
|
|
|
|
if env['WITH_BF_ICONV']:
|
|
if env['OURPLATFORM'] == 'win64-vc':
|
|
pass # we link statically to iconv on win64
|
|
elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
|
|
#gettext for MinGW and cross-compilation is compiled staticly
|
|
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
|
|
|
|
if env['WITH_BF_OPENAL']:
|
|
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
|
|
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
|
|
|
|
if env['WITH_BF_SNDFILE']:
|
|
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
|
|
|
|
if env['WITH_BF_FFMPEG']:
|
|
dllsources += env['BF_FFMPEG_DLL'].split()
|
|
|
|
# Since the thumb handler is loaded by Explorer, architecture is
|
|
# strict: the x86 build fails on x64 Windows. We need to ship
|
|
# both builds in x86 packages.
|
|
if bitness == 32:
|
|
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
|
|
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
|
|
|
|
dllsources.append('#source/icons/blender.exe.manifest')
|
|
|
|
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
|
|
allinstall += windlls
|
|
|
|
installtarget = env.Alias('install', allinstall)
|
|
bininstalltarget = env.Alias('install-bin', blenderinstall)
|
|
|
|
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
|
|
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
|
|
nsisalias = env.Alias('nsis', nsiscmd)
|
|
|
|
if 'blender' in B.targets:
|
|
blenderexe= env.Alias('blender', B.program_list)
|
|
Depends(blenderexe,installtarget)
|
|
|
|
if env['WITH_BF_PLAYER']:
|
|
blenderplayer = env.Alias('blenderplayer', B.program_list)
|
|
Depends(blenderplayer,installtarget)
|
|
|
|
if not env['WITH_BF_GAMEENGINE']:
|
|
blendernogame = env.Alias('blendernogame', B.program_list)
|
|
Depends(blendernogame,installtarget)
|
|
|
|
if 'blenderlite' in B.targets:
|
|
blenderlite = env.Alias('blenderlite', B.program_list)
|
|
Depends(blenderlite,installtarget)
|
|
|
|
Depends(nsiscmd, allinstall)
|
|
|
|
buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
|
|
buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
|
|
buildslave_alias = env.Alias('buildslave', buildslave_cmd)
|
|
|
|
Depends(buildslave_cmd, allinstall)
|
|
|
|
Default(B.program_list)
|
|
|
|
if not env['WITHOUT_BF_INSTALL']:
|
|
Default(installtarget)
|
|
|