forked from bartvdbraak/blender
209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
192 lines
4.4 KiB
C++
192 lines
4.4 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable : 4786)
|
|
#endif //WIN32
|
|
|
|
#include "GEN_Map.h"
|
|
#include "STR_HashedString.h"
|
|
#include "RAS_IPolygonMaterial.h"
|
|
#include "BL_SkinMeshObject.h"
|
|
|
|
//#include "BL_ArmatureController.h"
|
|
#include "BL_SkinDeformer.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "BKE_armature.h"
|
|
#include "BKE_action.h"
|
|
#include "MT_Point3.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_arithb.h"
|
|
|
|
#define __NLA_DEFNORMALS
|
|
//#undef __NLA_DEFNORMALS
|
|
|
|
BL_SkinDeformer::~BL_SkinDeformer()
|
|
{
|
|
};
|
|
|
|
bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
|
|
{
|
|
int i, j, index;
|
|
vecVertexArray array;
|
|
#ifdef __NLA_OLDDEFORM
|
|
vecMVertArray mvarray;
|
|
#else
|
|
vecIndexArrays mvarray;
|
|
#endif
|
|
vecMDVertArray dvarray;
|
|
vecIndexArrays diarray;
|
|
|
|
RAS_TexVert *tv;
|
|
#ifdef __NLA_OLDDEFORM
|
|
MVert *mvert;
|
|
MDeformVert *dvert;
|
|
#endif
|
|
MT_Point3 pt;
|
|
// float co[3];
|
|
|
|
if (!m_armobj)
|
|
return false;
|
|
|
|
Update();
|
|
|
|
array = m_pMeshObject->GetVertexCache(mat);
|
|
#ifdef __NLA_OLDDEFORM
|
|
dvarray = m_pMeshObject->GetDVertCache(mat);
|
|
#endif
|
|
mvarray = m_pMeshObject->GetMVertCache(mat);
|
|
diarray = m_pMeshObject->GetDIndexCache(mat);
|
|
|
|
|
|
// For each array
|
|
for (i=0; i<array.size(); i++){
|
|
// For each vertex
|
|
for (j=0; j<array[i]->size(); j++){
|
|
|
|
tv = &((*array[i])[j]);
|
|
|
|
index = ((*diarray[i])[j]);
|
|
#ifdef __NLA_OLDDEFORM
|
|
pt = tv->xyz();
|
|
mvert = ((*mvarray[i])[index]);
|
|
dvert = ((*dvarray[i])[index]);
|
|
#endif
|
|
|
|
// Copy the untransformed data from the original mvert
|
|
#ifdef __NLA_OLDDEFORM
|
|
co[0]=mvert->co[0];
|
|
co[1]=mvert->co[1];
|
|
co[2]=mvert->co[2];
|
|
|
|
// Do the deformation
|
|
GB_calc_armature_deform(co, dvert);
|
|
tv->SetXYZ(co);
|
|
#else
|
|
// Set the data
|
|
tv->SetXYZ(m_transverts[((*mvarray[i])[index])]);
|
|
#ifdef __NLA_DEFNORMALS
|
|
|
|
tv->SetNormal(m_transnors[((*mvarray[i])[index])]);
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
RAS_Deformer *BL_SkinDeformer::GetReplica()
|
|
{
|
|
BL_SkinDeformer *result;
|
|
|
|
result = new BL_SkinDeformer(*this);
|
|
result->ProcessReplica();
|
|
return result;
|
|
}
|
|
|
|
void BL_SkinDeformer::ProcessReplica()
|
|
{
|
|
}
|
|
|
|
void BL_SkinDeformer::Update(void)
|
|
{
|
|
|
|
/* See if the armature has been updated for this frame */
|
|
if (m_lastUpdate!=m_armobj->GetLastFrame()){
|
|
|
|
/* Do all of the posing necessary */
|
|
GB_init_armature_deform (m_defbase, m_premat, m_postmat);
|
|
m_armobj->ApplyPose();
|
|
precalc_armature_posemats (m_armobj->GetArmature());
|
|
for (Bone *curBone=(Bone*)m_armobj->GetArmature()->bonebase.first; curBone; curBone=(Bone*)curBone->next)
|
|
precalc_bone_defmat(curBone);
|
|
|
|
VerifyStorage();
|
|
|
|
/* Transform the verts & store locally */
|
|
for (int v =0; v<m_bmesh->totvert; v++){
|
|
float co[3];
|
|
|
|
co[0]=m_bmesh->mvert[v].co[0];
|
|
co[1]=m_bmesh->mvert[v].co[1];
|
|
co[2]=m_bmesh->mvert[v].co[2];
|
|
GB_calc_armature_deform(co, &m_bmesh->dvert[v]);
|
|
|
|
m_transverts[v]=MT_Point3(co);
|
|
}
|
|
|
|
RecalcNormals();
|
|
|
|
|
|
/* Update the current frame */
|
|
m_lastUpdate=m_armobj->GetLastFrame();
|
|
}
|
|
}
|
|
|
|
void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj)
|
|
{
|
|
m_armobj = armobj;
|
|
|
|
for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next)
|
|
dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name);
|
|
|
|
GB_validate_defgroups(m_bmesh, m_defbase);
|
|
}
|