blender/release
mano-wii 1f1da26840 Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.

Point Size 30: 7.29ms vs 2.55ms

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3805
2018-10-16 23:04:57 +02:00
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bin Cleanup: spelling 2017-04-27 21:41:03 +10:00
darwin set required MacOS version to 10.9 2017-03-16 15:02:55 -04:00
datafiles UI: icon set updates Andrzej Ambroz. 2018-10-16 20:23:43 +02:00
freedesktop Linux: Add appdata.xml file for packagers 2018-02-08 15:59:16 +11:00
scripts Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge. 2018-10-16 23:04:57 +02:00
text Cleanup: Update some links to new wiki 2018-08-13 21:55:30 -04:00
windows Merge branch 'master' into blender2.8 2018-06-17 20:37:10 +02:00