forked from bartvdbraak/blender
097801e701
To help make it more convenient to edit stashed actions, Shift-Tab (i.e. holding down the Shift key, which "tabbing" into tweakmode as usual to edit the action referenced by the active NLA strip) now flags the NLA Track that the strip occupies as being "solo" too. This allows you to use the NLA to select a stashed action, then Shift-Tab to start editing it without any other actions in the NLA stack interfering. Like the "Next/Previous Layer" tools in the Action Editor, this is designed to help with checking on stashed actions.
212 lines
6.5 KiB
Python
212 lines
6.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Header, Menu
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class NLA_HT_header(Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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from bl_ui.space_dopesheet import dopesheet_filter
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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NLA_MT_editor_menus.draw_collapsible(context, layout)
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dopesheet_filter(layout, context)
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layout.prop(st, "auto_snap", text="")
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class NLA_MT_editor_menus(Menu):
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bl_idname = "NLA_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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self.draw_menus(self.layout, context)
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@staticmethod
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def draw_menus(layout, context):
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layout.menu("NLA_MT_view")
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layout.menu("NLA_MT_select")
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layout.menu("NLA_MT_marker")
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layout.menu("NLA_MT_edit")
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layout.menu("NLA_MT_add")
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class NLA_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.operator("nla.properties", icon='MENU_PANEL')
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.prop(st, "show_strip_curves")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("nla.previewrange_set")
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layout.separator()
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layout.operator("nla.view_all")
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layout.operator("nla.view_selected")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
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layout.operator("screen.screen_full_area").use_hide_panels = True
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class NLA_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("nla.select_all_toggle").invert = False
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layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("nla.select_border").axis_range = False
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layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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props = layout.operator("nla.select_leftright", text="Before Current Frame")
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props.extend = False
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props.mode = 'LEFT'
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props = layout.operator("nla.select_leftright", text="After Current Frame")
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props.extend = False
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props.mode = 'RIGHT'
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class NLA_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout)
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class NLA_MT_edit(Menu):
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bl_label = "Edit"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.menu("NLA_MT_edit_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.duplicate", text="Duplicate").linked = False
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layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.make_single_user")
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layout.separator()
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layout.operator("nla.swap")
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layout.operator("nla.move_up")
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layout.operator("nla.move_down")
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# TODO: this really belongs more in a "channel" (or better, "track") menu
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.operator("anim.channels_clean_empty")
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layout.separator()
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# TODO: names of these tools for 'tweak-mode' need changing?
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
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class NLA_MT_add(Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.operator("nla.actionclip_add")
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layout.operator("nla.transition_add")
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layout.operator("nla.soundclip_add")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.tracks_add").above_selected = False
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layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
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layout.separator()
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layout.operator("nla.selected_objects_add")
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class NLA_MT_edit_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate", text="Grab/Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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