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Thomas Dinges ed47be3bf2 Cycles/OpenCL:
* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. 

* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
2012-04-09 17:44:33 +00:00
build_files Scons: 2012-04-07 18:26:54 +00:00
doc updated man page 2012-04-05 09:41:55 +00:00
extern Camera tracking refactoring: 2012-03-30 10:37:39 +00:00
intern Cycles/OpenCL: 2012-04-09 17:44:33 +00:00
release Particle System UI: 2012-04-09 11:38:43 +00:00
source Fix bug 30866: prevent 2-sided polygons from knife cuts. 2012-04-09 12:50:43 +00:00
CMakeLists.txt use 'const float[3]' for derived mesh callback args. 2012-04-09 07:06:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Spelling Cleanup 2012-03-01 12:20:18 +00:00
SConstruct building without python works again, cleanup bmesh include paths (cmake and scons). 2012-03-08 03:25:53 +00:00