blender/source/gameengine/Ketsji/CMakeLists.txt

222 lines
5.4 KiB
CMake

# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../../../source/kernel/gen_system
../../../intern/string
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/Converter
../../../source/blender/imbuf
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/python
../../../source/blender/python/generic
../../../source/blender
../../../source/blender/makesdna
../../../source/gameengine/Rasterizer
../../../source/gameengine/GameLogic
../../../source/gameengine/Expressions
../../../source/gameengine/Ketsji/KXNetwork
../../../source/gameengine/Network
../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Network/LoopBackNetwork
../../../intern/audaspace/intern
../../../source/blender/blenloader
../../../source/blender/gpu
../../../extern/glew/include
)
set(SRC
BL_BlenderShader.cpp
BL_Material.cpp
BL_Shader.cpp
BL_Texture.cpp
KX_ArmatureSensor.cpp
KX_BlenderMaterial.cpp
KX_BulletPhysicsController.cpp
KX_Camera.cpp
KX_CameraActuator.cpp
KX_CameraIpoSGController.cpp
KX_ConstraintActuator.cpp
KX_ConstraintWrapper.cpp
KX_ConvertPhysicsObjects.cpp
KX_Dome.cpp
KX_EmptyObject.cpp
KX_GameActuator.cpp
KX_GameObject.cpp
KX_IPO_SGController.cpp
KX_IPhysicsController.cpp
KX_IpoActuator.cpp
KX_KetsjiEngine.cpp
KX_Light.cpp
KX_LightIpoSGController.cpp
KX_MaterialIpoController.cpp
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseFocusSensor.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PhysicsObjectWrapper.cpp
KX_PolyProxy.cpp
KX_PolygonMaterial.cpp
KX_PositionInterpolator.cpp
KX_PyConstraintBinding.cpp
KX_PyMath.cpp
KX_PythonInit.cpp
KX_PythonInitTypes.cpp
KX_PythonSeq.cpp
KX_RadarSensor.cpp
KX_RayCast.cpp
KX_RayEventManager.cpp
KX_RaySensor.cpp
KX_SCA_AddObjectActuator.cpp
KX_SCA_DynamicActuator.cpp
KX_SCA_EndObjectActuator.cpp
KX_SCA_ReplaceMeshActuator.cpp
KX_SG_BoneParentNodeRelationship.cpp
KX_SG_NodeRelationships.cpp
KX_ScalarInterpolator.cpp
KX_ScalingInterpolator.cpp
KX_Scene.cpp
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
KX_TouchSensor.cpp
KX_TrackToActuator.cpp
KX_VehicleWrapper.cpp
KX_VertexProxy.cpp
KX_VisibilityActuator.cpp
KX_WorldInfo.cpp
KX_WorldIpoController.cpp
KX_ArmatureSensor.h
KX_BlenderMaterial.h
KX_BulletPhysicsController.h
KX_Camera.h
KX_CameraActuator.h
KX_CameraIpoSGController.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.h
KX_ConstraintWrapper.h
KX_ConvertPhysicsObject.h
KX_Dome.h
KX_EmptyObject.h
KX_GameActuator.h
KX_GameObject.h
KX_IInterpolator.h
KX_IPOTransform.h
KX_IPO_SGController.h
KX_IPhysicsController.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h
KX_ISystem.h
KX_IpoActuator.h
KX_KetsjiEngine.h
KX_Light.h
KX_LightIpoSGController.h
KX_MaterialIpoController.h
KX_MeshProxy.h
KX_MotionState.h
KX_MouseFocusSensor.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
KX_PhysicsObjectWrapper.h
KX_PhysicsPropertiesobsolete.h
KX_PolyProxy.h
KX_PolygonMaterial.h
KX_PositionInterpolator.h
KX_PyConstraintBinding.h
KX_PyMath.h
KX_PythonInit.h
KX_PythonInitTypes.h
KX_PythonSeq.h
KX_RadarSensor.h
KX_RayCast.h
KX_RayEventManager.h
KX_RaySensor.h
KX_SCA_AddObjectActuator.h
KX_SCA_DynamicActuator.h
KX_SCA_EndObjectActuator.h
KX_SCA_ReplaceMeshActuator.h
KX_SG_BoneParentNodeRelationship.h
KX_SG_NodeRelationships.h
KX_ScalarInterpolator.h
KX_ScalingInterpolator.h
KX_Scene.h
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
KX_TouchSensor.h
KX_TrackToActuator.h
KX_VehicleWrapper.h
KX_VertexProxy.h
KX_VisibilityActuator.h
KX_WorldInfo.h
KX_WorldIpoController.h
BL_BlenderShader.h
BL_Material.h
BL_Shader.h
BL_Texture.h
)
add_definitions(-DGLEW_STATIC)
if(WITH_SDL)
set(INC ${INC} ${SDL_INCLUDE_DIR})
else()
add_definitions(-DDISABLE_SDL)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
list(APPEND INC ../../../extern/bullet2/src)
list(APPEND INC ../../../source/gameengine/Physics/Bullet )
endif()
blenderlib(ge_logic_ketsji "${SRC}" "${INC}")