forked from bartvdbraak/blender
58c88bcf76
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
//////////////////////////////////////////////////////////////////////
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// This file is part of Wavelet Turbulence.
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//
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// Wavelet Turbulence is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Wavelet Turbulence is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
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//
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// Copyright 2008 Theodore Kim and Nils Thuerey
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//
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// SPHERE.h: interface for the SPHERE class.
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef SPHERE_H
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#define SPHERE_H
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#include "OBSTACLE.h"
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class SPHERE : public OBSTACLE
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{
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public:
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SPHERE(float x, float y, float z, float radius);
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virtual ~SPHERE();
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bool inside(float x, float y, float z);
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private:
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float _center[3];
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float _radius;
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};
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#endif
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