forked from bartvdbraak/blender
ed59822857
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
73 lines
2.0 KiB
Makefile
73 lines
2.0 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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LIBNAME = bullet2
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DIR = $(OCGDIR)/extern/$(LIBNAME)
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BULLETDIRS = \
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LinearMath \
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BulletCollision/BroadphaseCollision \
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BulletCollision/CollisionShapes \
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BulletCollision/NarrowPhaseCollision \
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BulletCollision/CollisionDispatch \
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BulletCollision/Gimpact \
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BulletDynamics/ConstraintSolver \
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BulletDynamics/Vehicle \
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BulletDynamics/Dynamics \
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BulletSoftBody
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CCSRCS = $(wildcard \
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LinearMath/*.cpp \
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BulletCollision/BroadphaseCollision/*.cpp \
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BulletCollision/CollisionShapes/*.cpp \
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BulletCollision/NarrowPhaseCollision/*.cpp \
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BulletCollision/CollisionDispatch/*.cpp \
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BulletCollision/Gimpact/*.cpp \
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BulletDynamics/ConstraintSolver/*.cpp \
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BulletDynamics/Vehicle/*.cpp \
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BulletDynamics/Dynamics/*.cpp \
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BulletSoftBody/*.cpp)
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CPPFLAGS += -D_LIB -I. -IBulletCollision -IBulletDynamics -ILinearMath
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all debug:: objdirs
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include nan_compile.mk
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.PHONY: objdirs clean
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objdirs:
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@for i in $(BULLETDIRS); do \
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[ -d $(DIR)/$(DEBUG_DIR)$$i ] || mkdir -p $(DIR)/$(DEBUG_DIR)$$i; \
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done
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clean::
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rm -rf $(DIR)
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rm -rf $(NAN_BULLET2)/lib/libbullet2.a
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rm -rf $(NAN_BULLET2)/include
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