blender/extern/bullet2/Makefile
Joshua Leung ed59822857 == SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only.

This update was done by:
1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place),
2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. 

Hopefully there aren't any patches that are still needed from the Bullet we had in source.

---

Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found.

[[Split portion of a mixed commit.]]
2010-06-17 02:42:43 +00:00

73 lines
2.0 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
LIBNAME = bullet2
DIR = $(OCGDIR)/extern/$(LIBNAME)
BULLETDIRS = \
LinearMath \
BulletCollision/BroadphaseCollision \
BulletCollision/CollisionShapes \
BulletCollision/NarrowPhaseCollision \
BulletCollision/CollisionDispatch \
BulletCollision/Gimpact \
BulletDynamics/ConstraintSolver \
BulletDynamics/Vehicle \
BulletDynamics/Dynamics \
BulletSoftBody
CCSRCS = $(wildcard \
LinearMath/*.cpp \
BulletCollision/BroadphaseCollision/*.cpp \
BulletCollision/CollisionShapes/*.cpp \
BulletCollision/NarrowPhaseCollision/*.cpp \
BulletCollision/CollisionDispatch/*.cpp \
BulletCollision/Gimpact/*.cpp \
BulletDynamics/ConstraintSolver/*.cpp \
BulletDynamics/Vehicle/*.cpp \
BulletDynamics/Dynamics/*.cpp \
BulletSoftBody/*.cpp)
CPPFLAGS += -D_LIB -I. -IBulletCollision -IBulletDynamics -ILinearMath
all debug:: objdirs
include nan_compile.mk
.PHONY: objdirs clean
objdirs:
@for i in $(BULLETDIRS); do \
[ -d $(DIR)/$(DEBUG_DIR)$$i ] || mkdir -p $(DIR)/$(DEBUG_DIR)$$i; \
done
clean::
rm -rf $(DIR)
rm -rf $(NAN_BULLET2)/lib/libbullet2.a
rm -rf $(NAN_BULLET2)/include