blender/intern/cycles/kernel
Brecht Van Lommel 755f018324 Cycles: shadow pass support. Note that this only takes into account lamps,
emitting objects or world lighting do not contribute to the shadow pass.

Consider this more as a pass useful for some compositing tricks, unlike
other lighting passes this pass can't be used to exactly reconstruct the
combined pass.
2012-03-28 10:39:21 +00:00
..
osl code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
svm Cycles: fix for ColorRamp node alpha output. 2012-03-26 13:21:43 +00:00
CMakeLists.txt Cycles: add ColorRamp node. 2012-03-26 12:45:14 +00:00
kernel_accumulate.h Cycles: shadow pass support. Note that this only takes into account lamps, 2012-03-28 10:39:21 +00:00
kernel_bvh.h Cycles: 2011-12-02 14:26:28 +00:00
kernel_camera.h Fix #30603: cycles incorrect ray differentials when rendering with panorama 2012-03-20 19:32:12 +00:00
kernel_compat_cpu.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_cuda.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_compat_opencl.h Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_differential.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
kernel_displace.h Cycles: support for camera rendering an environment map with equirectangular 2012-02-28 16:44:54 +00:00
kernel_emission.h Cycles: shadow pass support. Note that this only takes into account lamps, 2012-03-28 10:39:21 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: support for camera rendering an environment map with equirectangular 2012-02-28 16:44:54 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: support for environment texture "Mirror Ball" projection mode, next to 2012-03-08 19:52:58 +00:00
kernel_object.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_optimized.cpp Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_passes.h Cycles: shadow pass support. Note that this only takes into account lamps, 2012-03-28 10:39:21 +00:00
kernel_path.h Cycles: shadow pass support. Note that this only takes into account lamps, 2012-03-28 10:39:21 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel_shader.h Fix #30049: cycles noise texture producing nan values with some 2012-02-07 17:32:01 +00:00
kernel_textures.h Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: shadow pass support. Note that this only takes into account lamps, 2012-03-28 10:39:21 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Cycles: float texture support. Due to GPU limitations there are now 95 byte, 2012-03-07 12:27:18 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00