blender/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
2010-05-19 01:01:21 +00:00

214 lines
6.1 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DetourTileNavMesh.h"
#include "DetourCommon.h"
bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
const unsigned short* polys, const int npolys, const int nvp,
const unsigned short* dmeshes, const float* dverts, const int ndverts,
const unsigned char* dtris, const int ndtris,
const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
unsigned char** outData, int* outDataSize)
{
if (nvp != DT_TILE_VERTS_PER_POLYGON)
return false;
if (nverts >= 0xffff)
return false;
if (!nverts)
return false;
if (!npolys)
return false;
if (!dmeshes || !dverts || ! dtris)
return false;
// Find portal edges which are at tile borders.
int nedges = 0;
int nportals = 0;
for (int i = 0; i < npolys; ++i)
{
const unsigned short* p = &polys[i*2*nvp];
for (int j = 0; j < nvp; ++j)
{
if (p[j] == 0xffff) break;
int nj = j+1;
if (nj >= nvp || p[nj] == 0xffff) nj = 0;
const unsigned short* va = &verts[p[j]*3];
const unsigned short* vb = &verts[p[nj]*3];
nedges++;
if (va[0] == tileSize && vb[0] == tileSize)
nportals++; // x+
else if (va[2] == tileSize && vb[2] == tileSize)
nportals++; // z+
else if (va[0] == 0 && vb[0] == 0)
nportals++; // x-
else if (va[2] == 0 && vb[2] == 0)
nportals++; // z-
}
}
const int maxLinks = nedges + nportals*2;
// Find unique detail vertices.
int uniqueDetailVerts = 0;
if (dmeshes)
{
for (int i = 0; i < npolys; ++i)
{
const unsigned short* p = &polys[i*nvp*2];
int ndv = dmeshes[i*4+1];
int nv = 0;
for (int j = 0; j < nvp; ++j)
{
if (p[j] == 0xffff) break;
nv++;
}
ndv -= nv;
uniqueDetailVerts += ndv;
}
}
// Calculate data size
const int headerSize = sizeof(dtTileHeader);
const int vertsSize = sizeof(float)*3*nverts;
const int polysSize = sizeof(dtTilePoly)*npolys;
const int linksSize = sizeof(dtTileLink)*maxLinks;
const int detailMeshesSize = sizeof(dtTilePolyDetail)*npolys;
const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
const int dataSize = headerSize + vertsSize + polysSize + linksSize +
detailMeshesSize + detailVertsSize + detailTrisSize;
unsigned char* data = new unsigned char[dataSize];
if (!data)
return false;
memset(data, 0, dataSize);
unsigned char* d = data;
dtTileHeader* header = (dtTileHeader*)d; d += headerSize;
float* navVerts = (float*)d; d += vertsSize;
dtTilePoly* navPolys = (dtTilePoly*)d; d += polysSize;
d += linksSize;
dtTilePolyDetail* navDMeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
float* navDVerts = (float*)d; d += detailVertsSize;
unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
// Store header
header->magic = DT_TILE_NAVMESH_MAGIC;
header->version = DT_TILE_NAVMESH_VERSION;
header->npolys = npolys;
header->nverts = nverts;
header->maxlinks = maxLinks;
header->bmin[0] = bmin[0];
header->bmin[1] = bmin[1];
header->bmin[2] = bmin[2];
header->bmax[0] = bmax[0];
header->bmax[1] = bmax[1];
header->bmax[2] = bmax[2];
header->ndmeshes = npolys;
header->ndverts = uniqueDetailVerts;
header->ndtris = ndtris;
// Store vertices
for (int i = 0; i < nverts; ++i)
{
const unsigned short* iv = &verts[i*3];
float* v = &navVerts[i*3];
v[0] = bmin[0] + iv[0] * cs;
v[1] = bmin[1] + iv[1] * ch;
v[2] = bmin[2] + iv[2] * cs;
}
// Store polygons
const unsigned short* src = polys;
for (int i = 0; i < npolys; ++i)
{
dtTilePoly* p = &navPolys[i];
p->nv = 0;
for (int j = 0; j < nvp; ++j)
{
if (src[j] == 0xffff) break;
p->v[j] = src[j];
p->n[j] = (src[nvp+j]+1) & 0xffff;
p->nv++;
}
src += nvp*2;
}
// Store portal edges.
for (int i = 0; i < npolys; ++i)
{
dtTilePoly* poly = &navPolys[i];
for (int j = 0; j < poly->nv; ++j)
{
int nj = j+1;
if (nj >= poly->nv) nj = 0;
const unsigned short* va = &verts[poly->v[j]*3];
const unsigned short* vb = &verts[poly->v[nj]*3];
if (va[0] == tileSize && vb[0] == tileSize) // x+
poly->n[j] = 0x8000 | 0;
else if (va[2] == tileSize && vb[2] == tileSize) // z+
poly->n[j] = 0x8000 | 1;
else if (va[0] == 0 && vb[0] == 0) // x-
poly->n[j] = 0x8000 | 2;
else if (va[2] == 0 && vb[2] == 0) // z-
poly->n[j] = 0x8000 | 3;
}
}
// Store detail meshes and vertices.
// The nav polygon vertices are stored as the first vertices on each mesh.
// We compress the mesh data by skipping them and using the navmesh coordinates.
unsigned short vbase = 0;
for (int i = 0; i < npolys; ++i)
{
dtTilePolyDetail& dtl = navDMeshes[i];
const int vb = dmeshes[i*4+0];
const int ndv = dmeshes[i*4+1];
const int nv = navPolys[i].nv;
dtl.vbase = vbase;
dtl.nverts = ndv-nv;
dtl.tbase = dmeshes[i*4+2];
dtl.ntris = dmeshes[i*4+3];
// Copy vertices except the first 'nv' verts which are equal to nav poly verts.
if (ndv-nv)
{
memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
vbase += ndv-nv;
}
}
// Store triangles.
memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
*outData = data;
*outDataSize = dataSize;
return true;
}