forked from bartvdbraak/blender
ede20c166a
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly |
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BlOde | ||
Bullet | ||
common | ||
Dummy | ||
Sumo | ||
Makefile |