blender/source/gameengine/Physics
Erwin Coumans ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
..
BlOde Fix some of Stealth Apprent's warnings/errors and some extra little stuff. 2006-01-29 15:15:34 +00:00
Bullet - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
common added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
Dummy ==SCons== 2006-02-07 21:24:36 +00:00
Sumo ==SCons== 2006-02-07 21:24:36 +00:00
Makefile updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00