forked from bartvdbraak/blender
175 lines
7.9 KiB
XML
175 lines
7.9 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="KX_blenderhook"
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ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)..\lib\windows\python\include\python2.2";"$(SolutionDir)intern\string";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\gameengine\Converter\";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\blender\misc";"$(SolutionDir)source\blender\blenloader""
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PreprocessorDefinitions="WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"
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UndefinePreprocessorDefinitions="_DEBUG"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)..\lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
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</File>
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<File
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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