blender/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
2004-01-02 23:35:21 +00:00

258 lines
9.5 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="GP_sdl"
ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
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<Configurations>
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Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python2.0"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
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RuntimeLibrary="4"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib"
OutputFile=".\Release/GP_sdl.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib"
ProgramDatabaseFile=".\Release/GP_sdl.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/GP_sdl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
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<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory=".\GP_sdl___Win32_Profile"
IntermediateDirectory=".\GP_sdl___Win32_Profile"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
AssemblerListingLocation=".\GP_sdl___Win32_Profile\"
ObjectFile=".\GP_sdl___Win32_Profile\"
ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
OutputFile=".\Debug/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/GP_sdl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
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Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
</File>
<File
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
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<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="$(SolutionDir)..\lib\windows\openal\lib\alc\ALc.obj">
</File>
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<Globals>
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</VisualStudioProject>