forked from bartvdbraak/blender
258 lines
9.5 KiB
XML
258 lines
9.5 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="GP_sdl"
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ProjectGUID="{62F76D82-8A66-4456-94A8-10D95F7C1266}"
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SccProjectName=""
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SccLocalPath="">
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Name="Win32"/>
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Name="Release|Win32"
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OutputDirectory=".\Release"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
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WarningLevel="3"
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Name="VCCustomBuildTool"/>
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<Tool
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="sdl.lib sdlmain.lib odbc32.lib odbccp32.lib opengl32.lib dxguid.lib"
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OutputFile=".\Release/GP_sdl.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Profile|Win32"
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OutputDirectory=".\GP_sdl___Win32_Profile"
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IntermediateDirectory=".\GP_sdl___Win32_Profile"
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ConfigurationType="1"
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<Tool
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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RuntimeLibrary="5"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
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AssemblerListingLocation=".\GP_sdl___Win32_Profile\"
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ObjectFile=".\GP_sdl___Win32_Profile\"
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ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
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OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
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SubSystem="1"/>
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Name="VCMIDLTool"
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TypeLibraryName=".\GP_sdl___Win32_Profile/GP_sdl.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug"
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ConfigurationType="1"
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UseOfMFC="0"
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)..\lib\windows\python\include\python1.5"
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PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
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BrowseInformation="1"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib dxguid.lib"
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OutputFile=".\Debug/GP_sdl.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)..\lib\windows\python\lib,$(SolutionDir)..\lib\windows\openal\lib\lib_release"
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GenerateDebugInformation="TRUE"
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/GP_sdl.tlb"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Files>
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<Filter
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Name="Source Files"
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<File
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Name="Header Files"
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Name="Resource Files"
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