forked from bartvdbraak/blender
9b518710c6
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BL_MESHDEFORMER
|
|
#define BL_MESHDEFORMER
|
|
|
|
#include "RAS_Deformer.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_key_types.h"
|
|
#include "MT_Point3.h"
|
|
#include <stdlib.h>
|
|
|
|
#if defined(WIN32) && !defined(FREE_WINDOWS)
|
|
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
|
|
#endif //WIN32
|
|
|
|
class BL_DeformableGameObject;
|
|
|
|
class BL_MeshDeformer : public RAS_Deformer
|
|
{
|
|
public:
|
|
void VerifyStorage();
|
|
void RecalcNormals();
|
|
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
|
|
BL_MeshDeformer(BL_DeformableGameObject *gameobj,
|
|
struct Object* obj,
|
|
class RAS_MeshObject *meshobj ):
|
|
m_pMeshObject(meshobj),
|
|
m_bmesh((struct Mesh*)(obj->data)),
|
|
m_transverts(0),
|
|
m_transnors(0),
|
|
m_objMesh(obj),
|
|
m_tvtot(0),
|
|
m_gameobj(gameobj),
|
|
m_lastDeformUpdate(-1)
|
|
{};
|
|
virtual ~BL_MeshDeformer();
|
|
virtual void SetSimulatedTime(double time){};
|
|
virtual bool Apply(class RAS_IPolyMaterial *mat);
|
|
virtual bool Update(void){ return false; };
|
|
virtual bool UpdateBuckets(void){ return false; };
|
|
virtual RAS_Deformer* GetReplica(){return NULL;};
|
|
virtual void ProcessReplica();
|
|
struct Mesh* GetMesh() { return m_bmesh; };
|
|
virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; };
|
|
virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
|
|
// virtual void InitDeform(double time){};
|
|
|
|
protected:
|
|
class RAS_MeshObject* m_pMeshObject;
|
|
struct Mesh* m_bmesh;
|
|
|
|
// this is so m_transverts doesn't need to be converted
|
|
// before deformation
|
|
float (*m_transverts)[3];
|
|
float (*m_transnors)[3];
|
|
struct Object* m_objMesh;
|
|
// --
|
|
int m_tvtot;
|
|
BL_DeformableGameObject* m_gameobj;
|
|
double m_lastDeformUpdate;
|
|
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
public:
|
|
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_MeshDeformer"); }
|
|
void operator delete( void *mem ) { MEM_freeN(mem); }
|
|
#endif
|
|
};
|
|
|
|
#endif
|
|
|