blender/intern/cycles/kernel/bvh
Brecht Van Lommel 76b74a93a8 Fix Cycles CUDA transparent shadow error after recent fix in c22b52c.
Fishy cat benchmark was rendering with wrong shadows. Cause is unclear,
adding printf or rearranging code seems to avoid this issue, possibly a
compiler bug. This reverts the fix and solves the OSL bug elsewhere.
2017-08-24 03:43:02 +02:00
..
bvh_nodes.h Cycles: Cleanup, indentation 2017-03-29 15:41:56 +02:00
bvh_shadow_all.h Cycles: Cleanup, remove bvh prefix from curve functions 2017-08-07 20:53:30 +02:00
bvh_subsurface.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bvh_traversal.h Fix Cycles CUDA transparent shadow error after recent fix in c22b52c. 2017-08-24 03:43:02 +02:00
bvh_types.h Cycles: Use dedicated debug passes for traversed nodes and intersection tests 2017-01-12 13:44:35 +01:00
bvh_volume_all.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bvh_volume.h Cycles: Make all #include statements relative to cycles source directory 2017-03-29 13:41:11 +02:00
bvh.h Fix Cycles shadow catcher objects influencing each other. 2017-08-07 17:54:26 +02:00
qbvh_nodes.h Cycles: Move QBVH near/far offset calculation to an utility function 2016-10-25 15:08:33 +02:00
qbvh_shadow_all.h Cycles: Cleanup, remove bvh prefix from curve functions 2017-08-07 20:53:30 +02:00
qbvh_subsurface.h Cycles: Switch to reformulated Pluecker ray/triangle intersection 2017-03-28 17:26:47 +02:00
qbvh_traversal.h Fix Cycles CUDA transparent shadow error after recent fix in c22b52c. 2017-08-24 03:43:02 +02:00
qbvh_volume_all.h Cycles: Switch to reformulated Pluecker ray/triangle intersection 2017-03-28 17:26:47 +02:00
qbvh_volume.h Cycles: Switch to reformulated Pluecker ray/triangle intersection 2017-03-28 17:26:47 +02:00