blender/source
Bastien Montagne c017f91089 Fix [#32177] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview)
draw_rigid_body_pivot() didn't check it could actualy use the given ob_wire_col...

Also silenced a compiler warning, and removed (replaced) a potential dengerous pointer cast (char *[4] -> int* is not safe on 64bit machines!).
2012-07-25 12:55:55 +00:00
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blender Fix [#32177] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview) 2012-07-25 12:55:55 +00:00
blenderplayer svn merge ^/trunk/blender -r48333:48370 2012-06-28 11:20:19 +00:00
creator fix for linking with scons. 2012-07-16 08:42:55 +00:00
darwin
gameengine BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai. 2012-07-25 04:29:48 +00:00
icons
tests code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00