forked from bartvdbraak/blender
ef1b7a5735
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
36 lines
862 B
Python
36 lines
862 B
Python
#!/usr/bin/python
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import sys
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import os
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Import('env')
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defs = ''
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cflags = []
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if sys.platform=='linux2' or sys.platform=='linux-i386':
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cflags += ['-O2','-ansi']
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elif env['OURPLATFORM']=='win32-vc':
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cflags += ['/O2']
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elif env['OURPLATFORM']=='win32-mingw':
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cflags += ['-O2']
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elif sys.platform=='sunos':
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cflags += ['Xc', '-v', '-fast']
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elif sys.platform=='darwin':
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cflags += ['-O2', '-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
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sources = ['src/geom.c',
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'src/geom2.c',
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'src/global.c',
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'src/io.c',
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'src/mem.c',
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'src/merge.c',
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'src/poly.c',
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'src/poly2.c',
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'src/qhull.c',
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'src/qset.c',
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'src/stat.c',
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'src/user.c']
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incs = 'include src'
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env.BlenderLib ( 'extern_qhull', sources, Split(incs), Split(defs), libtype=['game2','player'], priority=[50, 85], compileflags = cflags)
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