blender/source
Ton Roosendaal ef346ebd33 <sob>dropping OpenGL float buffer drawing... it seems that this isn't
a well supported feature for glDrawPixels(), especially on ATIs crashes
happen with it irregularly. (note; drawing float is a regular opengl 1.0
feature...).

Now all scanline/part updates in renderwindow is converted to 32 bits
before drawing, also the in the UV Image window only 32 bits RGBA is drawn.

What is still float: drawing the final image after render in renderwindow,
and drawing the Z or Alpha in renderwindow and UV image.

Of course we need to test this first. :) Will await reports...
2006-03-09 10:13:37 +00:00
..
blender <sob>dropping OpenGL float buffer drawing... it seems that this isn't 2006-03-09 10:13:37 +00:00
creator <blush>Nice work on renderlayer control yesterday, but... then you should 2006-03-08 17:27:20 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
nan_compile.mk Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
nan_definitions.mk pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
nan_link.mk Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking 2006-02-06 06:22:39 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00