forked from bartvdbraak/blender
ef346ebd33
a well supported feature for glDrawPixels(), especially on ATIs crashes happen with it irregularly. (note; drawing float is a regular opengl 1.0 feature...). Now all scanline/part updates in renderwindow is converted to 32 bits before drawing, also the in the UV Image window only 32 bits RGBA is drawn. What is still float: drawing the final image after render in renderwindow, and drawing the Z or Alpha in renderwindow and UV image. Of course we need to test this first. :) Will await reports... |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |