forked from bartvdbraak/blender
c19baf85cc
from Paolo Ciccone (pciccone) Im not that keen on this functionality since vertex groups in blender are for weight painting and OBJ's groups are more like sub-objects, The conversion between these is a poor approximation (one vertex group per face). But this is still useful for using blender with poser so accepting these 2 patches. Made some changes from the patch *Export* - vgroup off by default, since this is mainly useful for corner cases - findVertexGroupName() - changed how exporting selects a vertex group for a face, use the highest combind weight for each group instead of the number of checking how many times the verts are in a group because they could have a zero weight. - findVertexGroupName() - would fail if a faces verts were not in any groups, now return a (null) group - Allow modifiers to export with vgroups *Import* - disable by default - ignore (null) groups - fixed a problem where the patch broke SPLIT_GROUPS - move the group definition out of global namespace, breaks importing as a module. --- Patch submission info The import/export scripts included with Blender 2.48 don't save/preserve groups defined in OBJ file. This presents a couple of issues: users loading an obj file with groups are not able to use a rather important set of data. When the file is then saved the groups are lost bringing up both the issue of data loss and loss of functionality as groups are used for rigging and morph target creation for Poser/DAZ Studio and all compatible applications. Of course other animation/modeling packages that use OBJ files might be affected. The solution that I present here simply patches the excellent python scripts written by Campbell Barton and Jiri Hnidek. The new code implements the preservation of groups by creating Blender vertex groups during import and by re-writing those groups in the OBJ file during export. Of course group ownership is idetermined at the face/polygon level and not at the vertex level. This rather simple solution makes Blender instantly one of the better tools to create Poser Morph targets (Full Body Morphs) and conforming figures and clothing. Of course it's also adding a more complete support for the whole OBJ spec. The patches are fitting well inside the established logic, have a minimal impact and are totally transparent to the user. See the attached video (about 7 minutes long) for more details. I noticed that the original scripts are formatted with tabs. I think it would be a good idea to follow the standard Python recommendation and convert the scripts to use spaces. I didn't want to do it on my side as it would generate a patch that replaces the whole file, not something that I wanted to do with my first submission :) But it would help if people with access to SVN could do it. Here is a short video that demonstrates the updates: http://www.paolociccone.com/blender_obj_scripts.html Cheers! ----
1025 lines
33 KiB
Python
1025 lines
33 KiB
Python
#!BPY
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"""
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Name: 'Wavefront (.obj)...'
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Blender: 248
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Group: 'Import'
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Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.'
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"""
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__author__= "Campbell Barton", "Jiri Hnidek", "Paolo Ciccone"
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__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org']
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__version__= "2.11"
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__bpydoc__= """\
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This script imports a Wavefront OBJ files to Blender.
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Usage:
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Run this script from "File->Import" menu and then load the desired OBJ file.
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Note, This loads mesh objects and materials only, nurbs and curves are not supported.
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"""
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) Campbell J Barton 2007
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import *
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import bpy
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import BPyMesh
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import BPyImage
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import BPyMessages
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try: import os
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except: os= False
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# Generic path functions
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def stripFile(path):
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'''Return directory, where the file is'''
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lastSlash= max(path.rfind('\\'), path.rfind('/'))
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if lastSlash != -1:
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path= path[:lastSlash]
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return '%s%s' % (path, sys.sep)
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def stripPath(path):
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'''Strips the slashes from the back of a string'''
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return path.split('/')[-1].split('\\')[-1]
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def stripExt(name): # name is a string
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'''Strips the prefix off the name before writing'''
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index= name.rfind('.')
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if index != -1:
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return name[ : index ]
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else:
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return name
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# end path funcs
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def line_value(line_split):
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'''
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Returns 1 string represneting the value for this line
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None will be returned if theres only 1 word
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'''
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length= len(line_split)
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if length == 1:
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return None
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elif length == 2:
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return line_split[1]
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elif length > 2:
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return ' '.join( line_split[1:] )
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def obj_image_load(imagepath, DIR, IMAGE_SEARCH):
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'''
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Mainly uses comprehensiveImageLoad
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but tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
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'''
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if '_' in imagepath:
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image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
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if image: return image
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# Did the exporter rename the image?
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image= BPyImage.comprehensiveImageLoad(imagepath.replace('_', ' '), DIR, PLACE_HOLDER= False, RECURSIVE= IMAGE_SEARCH)
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if image: return image
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# Return an image, placeholder if it dosnt exist
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image= BPyImage.comprehensiveImageLoad(imagepath, DIR, PLACE_HOLDER= True, RECURSIVE= IMAGE_SEARCH)
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return image
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def create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH):
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'''
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Create all the used materials in this obj,
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assign colors and images to the materials from all referenced material libs
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'''
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DIR= stripFile(filepath)
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#==================================================================================#
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# This function sets textures defined in .mtl file #
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#==================================================================================#
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def load_material_image(blender_material, context_material_name, imagepath, type):
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texture= bpy.data.textures.new(type)
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texture.setType('Image')
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# Absolute path - c:\.. etc would work here
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image= obj_image_load(imagepath, DIR, IMAGE_SEARCH)
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has_data = image.has_data
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texture.image = image
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# Adds textures for materials (rendering)
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if type == 'Kd':
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if has_data and image.depth == 32:
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# Image has alpha
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blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL | Texture.MapTo.ALPHA)
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texture.setImageFlags('MipMap', 'InterPol', 'UseAlpha')
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blender_material.mode |= Material.Modes.ZTRANSP
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blender_material.alpha = 0.0
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else:
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blender_material.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
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# adds textures to faces (Textured/Alt-Z mode)
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# Only apply the diffuse texture to the face if the image has not been set with the inline usemat func.
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unique_material_images[context_material_name]= image, has_data # set the texface image
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elif type == 'Ka':
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blender_material.setTexture(1, texture, Texture.TexCo.UV, Texture.MapTo.CMIR) # TODO- Add AMB to BPY API
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elif type == 'Ks':
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blender_material.setTexture(2, texture, Texture.TexCo.UV, Texture.MapTo.SPEC)
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elif type == 'Bump':
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blender_material.setTexture(3, texture, Texture.TexCo.UV, Texture.MapTo.NOR)
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elif type == 'D':
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blender_material.setTexture(4, texture, Texture.TexCo.UV, Texture.MapTo.ALPHA)
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blender_material.mode |= Material.Modes.ZTRANSP
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blender_material.alpha = 0.0
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# Todo, unset deffuse material alpha if it has an alpha channel
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elif type == 'refl':
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blender_material.setTexture(5, texture, Texture.TexCo.UV, Texture.MapTo.REF)
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# Add an MTL with the same name as the obj if no MTLs are spesified.
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temp_mtl= stripExt(stripPath(filepath))+ '.mtl'
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if sys.exists(DIR + temp_mtl) and temp_mtl not in material_libs:
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material_libs.append( temp_mtl )
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del temp_mtl
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#Create new materials
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for name in unique_materials.iterkeys():
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unique_materials[name]= bpy.data.materials.new(name)
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unique_material_images[name]= None, False # assign None to all material images to start with, add to later.
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unique_materials[None]= None
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for libname in material_libs:
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mtlpath= DIR + libname
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if not sys.exists(mtlpath):
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#print '\tError Missing MTL: "%s"' % mtlpath
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pass
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else:
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#print '\t\tloading mtl: "%s"' % mtlpath
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context_material= None
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mtl= open(mtlpath, 'rU')
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for line in mtl: #.xreadlines():
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if line.startswith('newmtl'):
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context_material_name= line_value(line.split())
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if unique_materials.has_key(context_material_name):
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context_material = unique_materials[ context_material_name ]
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else:
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context_material = None
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elif context_material:
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# we need to make a material to assign properties to it.
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line_split= line.split()
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line_lower= line.lower().lstrip()
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if line_lower.startswith('ka'):
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context_material.setMirCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
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elif line_lower.startswith('kd'):
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context_material.setRGBCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
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elif line_lower.startswith('ks'):
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context_material.setSpecCol((float(line_split[1]), float(line_split[2]), float(line_split[3])))
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elif line_lower.startswith('ns'):
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context_material.setHardness( int((float(line_split[1])*0.51)) )
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elif line_lower.startswith('ni'): # Refraction index
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context_material.setIOR( max(1, min(float(line_split[1]), 3))) # Between 1 and 3
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elif line_lower.startswith('d') or line_lower.startswith('tr'):
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context_material.setAlpha(float(line_split[1]))
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elif line_lower.startswith('map_ka'):
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'Ka')
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elif line_lower.startswith('map_ks'):
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'Ks')
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elif line_lower.startswith('map_kd'):
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'Kd')
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elif line_lower.startswith('map_bump'):
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'Bump')
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elif line_lower.startswith('map_d') or line_lower.startswith('map_tr'): # Alpha map - Dissolve
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'D')
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elif line_lower.startswith('refl'): # Reflectionmap
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img_filepath= line_value(line.split())
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if img_filepath:
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load_material_image(context_material, context_material_name, img_filepath, 'refl')
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mtl.close()
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def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
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'''
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Takes vert_loc and faces, and seperates into multiple sets of
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(verts_loc, faces, unique_materials, dataname)
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This is done so objects do not overload the 16 material limit.
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'''
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filename = stripExt(stripPath(filepath))
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if not SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
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# use the filename for the object name since we arnt chopping up the mesh.
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return [(verts_loc, faces, unique_materials, filename)]
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def key_to_name(key):
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# if the key is a tuple, join it to make a string
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if type(key) == tuple:
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return '%s_%s' % key
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elif not key:
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return filename # assume its a string. make sure this is true if the splitting code is changed
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else:
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return key
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# Return a key that makes the faces unique.
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if SPLIT_OB_OR_GROUP and not SPLIT_MATERIALS:
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def face_key(face):
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return face[4] # object
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elif not SPLIT_OB_OR_GROUP and SPLIT_MATERIALS:
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def face_key(face):
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return face[2] # material
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else: # Both
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def face_key(face):
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return face[4], face[2] # object,material
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face_split_dict= {}
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oldkey= -1 # initialize to a value that will never match the key
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for face in faces:
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key= face_key(face)
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if oldkey != key:
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# Check the key has changed.
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try:
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verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
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except KeyError:
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faces_split= []
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verts_split= []
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unique_materials_split= {}
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vert_remap= [-1]*len(verts_loc)
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face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
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oldkey= key
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face_vert_loc_indicies= face[0]
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# Remap verts to new vert list and add where needed
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for enum, i in enumerate(face_vert_loc_indicies):
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if vert_remap[i] == -1:
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new_index= len(verts_split)
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vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
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face_vert_loc_indicies[enum] = new_index # remap to the local index
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verts_split.append( verts_loc[i] ) # add the vert to the local verts
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else:
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face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
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matname= face[2]
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if matname and not unique_materials_split.has_key(matname):
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unique_materials_split[matname] = unique_materials[matname]
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faces_split.append(face)
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# remove one of the itemas and reorder
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return [(value[0], value[1], value[2], key_to_name(key)) for key, value in face_split_dict.iteritems()]
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def create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, vertex_groups, dataname):
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'''
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Takes all the data gathered and generates a mesh, adding the new object to new_objects
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deals with fgons, sharp edges and assigning materials
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'''
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if not has_ngons:
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CREATE_FGONS= False
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if unique_smooth_groups:
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sharp_edges= {}
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smooth_group_users= dict([ (context_smooth_group, {}) for context_smooth_group in unique_smooth_groups.iterkeys() ])
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context_smooth_group_old= -1
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# Split fgons into tri's
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fgon_edges= {} # Used for storing fgon keys
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if CREATE_EDGES:
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edges= []
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context_object= None
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# reverse loop through face indicies
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for f_idx in xrange(len(faces)-1, -1, -1):
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face_vert_loc_indicies,\
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face_vert_tex_indicies,\
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context_material,\
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context_smooth_group,\
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context_object= faces[f_idx]
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len_face_vert_loc_indicies = len(face_vert_loc_indicies)
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if len_face_vert_loc_indicies==1:
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faces.pop(f_idx)# cant add single vert faces
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elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
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if CREATE_EDGES:
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# generators are better in python 2.4+ but can't be used in 2.3
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# edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
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edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1)] )
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faces.pop(f_idx)
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else:
|
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|
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# Smooth Group
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if unique_smooth_groups and context_smooth_group:
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# Is a part of of a smooth group and is a face
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if context_smooth_group_old is not context_smooth_group:
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edge_dict= smooth_group_users[context_smooth_group]
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context_smooth_group_old= context_smooth_group
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for i in xrange(len_face_vert_loc_indicies):
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i1= face_vert_loc_indicies[i]
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i2= face_vert_loc_indicies[i-1]
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if i1>i2: i1,i2= i2,i1
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try:
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edge_dict[i1,i2]+= 1
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except KeyError:
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edge_dict[i1,i2]= 1
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|
|
|
# FGons into triangles
|
|
if has_ngons and len_face_vert_loc_indicies > 4:
|
|
|
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ngon_face_indices= BPyMesh.ngon(verts_loc, face_vert_loc_indicies)
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faces.extend(\
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[(\
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[face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],\
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[face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],\
|
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context_material,\
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context_smooth_group,\
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context_object)\
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for ngon in ngon_face_indices]\
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)
|
|
|
|
# edges to make fgons
|
|
if CREATE_FGONS:
|
|
edge_users= {}
|
|
for ngon in ngon_face_indices:
|
|
for i in (0,1,2):
|
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i1= face_vert_loc_indicies[ngon[i ]]
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|
i2= face_vert_loc_indicies[ngon[i-1]]
|
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if i1>i2: i1,i2= i2,i1
|
|
|
|
try:
|
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edge_users[i1,i2]+=1
|
|
except KeyError:
|
|
edge_users[i1,i2]= 1
|
|
|
|
for key, users in edge_users.iteritems():
|
|
if users>1:
|
|
fgon_edges[key]= None
|
|
|
|
# remove all after 3, means we dont have to pop this one.
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faces.pop(f_idx)
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|
|
|
|
# Build sharp edges
|
|
if unique_smooth_groups:
|
|
for edge_dict in smooth_group_users.itervalues():
|
|
for key, users in edge_dict.iteritems():
|
|
if users==1: # This edge is on the boundry of a group
|
|
sharp_edges[key]= None
|
|
|
|
|
|
# map the material names to an index
|
|
material_mapping= dict([(name, i) for i, name in enumerate(unique_materials)]) # enumerate over unique_materials keys()
|
|
|
|
materials= [None] * len(unique_materials)
|
|
|
|
for name, index in material_mapping.iteritems():
|
|
materials[index]= unique_materials[name]
|
|
|
|
me= bpy.data.meshes.new(dataname)
|
|
|
|
me.materials= materials[0:16] # make sure the list isnt too big.
|
|
#me.verts.extend([(0,0,0)]) # dummy vert
|
|
me.verts.extend(verts_loc)
|
|
|
|
face_mapping= me.faces.extend([f[0] for f in faces], indexList=True)
|
|
|
|
if verts_tex and me.faces:
|
|
me.faceUV= 1
|
|
# TEXMODE= Mesh.FaceModes['TEX']
|
|
|
|
context_material_old= -1 # avoid a dict lookup
|
|
mat= 0 # rare case it may be un-initialized.
|
|
me_faces= me.faces
|
|
ALPHA= Mesh.FaceTranspModes.ALPHA
|
|
|
|
for i, face in enumerate(faces):
|
|
if len(face[0]) < 2:
|
|
pass #raise "bad face"
|
|
elif len(face[0])==2:
|
|
if CREATE_EDGES:
|
|
edges.append(face[0])
|
|
else:
|
|
face_index_map= face_mapping[i]
|
|
if face_index_map!=None: # None means the face wasnt added
|
|
blender_face= me_faces[face_index_map]
|
|
|
|
face_vert_loc_indicies,\
|
|
face_vert_tex_indicies,\
|
|
context_material,\
|
|
context_smooth_group,\
|
|
context_object= face
|
|
|
|
|
|
|
|
if context_smooth_group:
|
|
blender_face.smooth= True
|
|
|
|
if context_material:
|
|
if context_material_old is not context_material:
|
|
mat= material_mapping[context_material]
|
|
if mat>15:
|
|
mat= 15
|
|
context_material_old= context_material
|
|
|
|
blender_face.mat= mat
|
|
|
|
|
|
if verts_tex:
|
|
if context_material:
|
|
image, has_data= unique_material_images[context_material]
|
|
if image: # Can be none if the material dosnt have an image.
|
|
blender_face.image= image
|
|
if has_data and image.depth == 32:
|
|
blender_face.transp |= ALPHA
|
|
|
|
# BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
|
|
if len(face_vert_loc_indicies)==4:
|
|
if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
|
|
face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
|
|
else: # length of 3
|
|
if face_vert_loc_indicies[2]==0:
|
|
face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
|
|
# END EEEKADOODLE FIX
|
|
|
|
# assign material, uv's and image
|
|
for ii, uv in enumerate(blender_face.uv):
|
|
uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
|
|
del me_faces
|
|
del ALPHA
|
|
|
|
# Add edge faces.
|
|
me_edges= me.edges
|
|
if CREATE_FGONS and fgon_edges:
|
|
FGON= Mesh.EdgeFlags.FGON
|
|
for ed in me.findEdges( fgon_edges.keys() ):
|
|
if ed!=None:
|
|
me_edges[ed].flag |= FGON
|
|
del FGON
|
|
|
|
if unique_smooth_groups and sharp_edges:
|
|
SHARP= Mesh.EdgeFlags.SHARP
|
|
for ed in me.findEdges( sharp_edges.keys() ):
|
|
if ed!=None:
|
|
me_edges[ed].flag |= SHARP
|
|
del SHARP
|
|
|
|
if CREATE_EDGES:
|
|
me_edges.extend( edges )
|
|
|
|
del me_edges
|
|
|
|
me.calcNormals()
|
|
|
|
ob= scn.objects.new(me)
|
|
new_objects.append(ob)
|
|
|
|
# Create the vertex groups. No need to have the flag passed here since we test for the
|
|
# content of the vertex_groups. If the user selects to NOT have vertex groups saved then
|
|
# the following test will never run
|
|
for group_name, group_indicies in vertex_groups.iteritems():
|
|
me.addVertGroup(group_name)
|
|
me.assignVertsToGroup(group_name, group_indicies,1.00, Mesh.AssignModes.REPLACE)
|
|
|
|
def get_float_func(filepath):
|
|
'''
|
|
find the float function for this obj file
|
|
- weather to replace commas or not
|
|
'''
|
|
file= open(filepath, 'rU')
|
|
for line in file: #.xreadlines():
|
|
line = line.lstrip()
|
|
if line.startswith('v'): # vn vt v
|
|
if ',' in line:
|
|
return lambda f: float(f.replace(',', '.'))
|
|
elif '.' in line:
|
|
return float
|
|
|
|
# incase all vert values were ints
|
|
return float
|
|
|
|
def load_obj(filepath,
|
|
CLAMP_SIZE= 0.0,
|
|
CREATE_FGONS= True,
|
|
CREATE_SMOOTH_GROUPS= True,
|
|
CREATE_EDGES= True,
|
|
SPLIT_OBJECTS= True,
|
|
SPLIT_GROUPS= True,
|
|
SPLIT_MATERIALS= True,
|
|
IMAGE_SEARCH=True,
|
|
POLYGROUPS=False):
|
|
'''
|
|
Called by the user interface or another script.
|
|
load_obj(path) - should give acceptable results.
|
|
This function passes the file and sends the data off
|
|
to be split into objects and then converted into mesh objects
|
|
'''
|
|
print '\nimporting obj "%s"' % filepath
|
|
|
|
if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS:
|
|
POLYGROUPS = False
|
|
|
|
time_main= sys.time()
|
|
|
|
verts_loc= []
|
|
verts_tex= []
|
|
faces= [] # tuples of the faces
|
|
material_libs= [] # filanems to material libs this uses
|
|
vertex_groups = {} # when POLYGROUPS is true
|
|
|
|
# Get the string to float conversion func for this file- is 'float' for almost all files.
|
|
float_func= get_float_func(filepath)
|
|
|
|
# Context variables
|
|
context_material= None
|
|
context_smooth_group= None
|
|
context_object= None
|
|
context_vgroup = None
|
|
|
|
has_ngons= False
|
|
# has_smoothgroups= False - is explicit with len(unique_smooth_groups) being > 0
|
|
|
|
# Until we can use sets
|
|
unique_materials= {}
|
|
unique_material_images= {}
|
|
unique_smooth_groups= {}
|
|
# unique_obects= {} - no use for this variable since the objects are stored in the face.
|
|
|
|
# when there are faces that end with \
|
|
# it means they are multiline-
|
|
# since we use xreadline we cant skip to the next line
|
|
# so we need to know weather
|
|
multi_line_face= False
|
|
|
|
print '\tparsing obj file "%s"...' % filepath,
|
|
time_sub= sys.time()
|
|
|
|
file= open(filepath, 'rU')
|
|
for line in file: #.xreadlines():
|
|
line = line.lstrip() # rare cases there is white space at the start of the line
|
|
|
|
if line.startswith('v '):
|
|
line_split= line.split()
|
|
# rotate X90: (x,-z,y)
|
|
verts_loc.append( (float_func(line_split[1]), -float_func(line_split[3]), float_func(line_split[2])) )
|
|
|
|
elif line.startswith('vn '):
|
|
pass
|
|
|
|
elif line.startswith('vt '):
|
|
line_split= line.split()
|
|
verts_tex.append( (float_func(line_split[1]), float_func(line_split[2])) )
|
|
|
|
# Handel faces lines (as faces) and the second+ lines of fa multiline face here
|
|
# use 'f' not 'f ' because some objs (very rare have 'fo ' for faces)
|
|
elif line.startswith('f') or (line.startswith('l ') and CREATE_EDGES) or multi_line_face:
|
|
|
|
if multi_line_face:
|
|
# use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
|
|
line_split= line.split()
|
|
multi_line_face= False
|
|
|
|
else:
|
|
line_split= line[2:].split()
|
|
face_vert_loc_indicies= []
|
|
face_vert_tex_indicies= []
|
|
|
|
# Instance a face
|
|
faces.append((\
|
|
face_vert_loc_indicies,\
|
|
face_vert_tex_indicies,\
|
|
context_material,\
|
|
context_smooth_group,\
|
|
context_object\
|
|
))
|
|
|
|
if line_split[-1][-1]== '\\':
|
|
multi_line_face= True
|
|
if len(line_split[-1])==1:
|
|
line_split.pop() # remove the \ item
|
|
else:
|
|
line_split[-1]= line_split[-1][:-1] # remove the \ from the end last number
|
|
|
|
isline= line.startswith('l')
|
|
|
|
for v in line_split:
|
|
obj_vert= v.split('/')
|
|
|
|
vert_loc_index= int(obj_vert[0])-1
|
|
# Add the vertex to the current group
|
|
# *warning*, this wont work for files that have groups defined around verts
|
|
if POLYGROUPS and context_vgroup:
|
|
vertex_groups[context_vgroup].append(vert_loc_index)
|
|
|
|
# Make relative negative vert indicies absolute
|
|
if vert_loc_index < 0:
|
|
vert_loc_index= len(verts_loc) + vert_loc_index + 1
|
|
|
|
face_vert_loc_indicies.append(vert_loc_index)
|
|
|
|
if not isline:
|
|
if len(obj_vert)>1 and obj_vert[1]:
|
|
# formatting for faces with normals and textures us
|
|
# loc_index/tex_index/nor_index
|
|
|
|
vert_tex_index= int(obj_vert[1])-1
|
|
# Make relative negative vert indicies absolute
|
|
if vert_tex_index < 0:
|
|
vert_tex_index= len(verts_tex) + vert_tex_index + 1
|
|
|
|
face_vert_tex_indicies.append(vert_tex_index)
|
|
else:
|
|
# dummy
|
|
face_vert_tex_indicies.append(0)
|
|
|
|
if len(face_vert_loc_indicies) > 4:
|
|
has_ngons= True
|
|
|
|
elif line.startswith('s'):
|
|
if CREATE_SMOOTH_GROUPS:
|
|
context_smooth_group= line_value(line.split())
|
|
if context_smooth_group=='off':
|
|
context_smooth_group= None
|
|
elif context_smooth_group: # is not None
|
|
unique_smooth_groups[context_smooth_group]= None
|
|
|
|
elif line.startswith('o'):
|
|
if SPLIT_OBJECTS:
|
|
context_object= line_value(line.split())
|
|
# unique_obects[context_object]= None
|
|
|
|
elif line.startswith('g'):
|
|
if SPLIT_GROUPS:
|
|
context_object= line_value(line.split())
|
|
# print 'context_object', context_object
|
|
# unique_obects[context_object]= None
|
|
elif POLYGROUPS:
|
|
context_vgroup = line_value(line.split())
|
|
if context_vgroup and context_vgroup != '(null)':
|
|
vertex_groups.setdefault(context_vgroup, [])
|
|
else:
|
|
context_vgroup = None # dont assign a vgroup
|
|
|
|
elif line.startswith('usemtl'):
|
|
context_material= line_value(line.split())
|
|
unique_materials[context_material]= None
|
|
elif line.startswith('mtllib'): # usemap or usemat
|
|
material_libs.extend( line.split()[1:] ) # can have multiple mtllib filenames per line
|
|
|
|
''' # How to use usemap? depricated?
|
|
elif line.startswith('usema'): # usemap or usemat
|
|
context_image= line_value(line.split())
|
|
'''
|
|
|
|
file.close()
|
|
time_new= sys.time()
|
|
print '%.4f sec' % (time_new-time_sub)
|
|
time_sub= time_new
|
|
|
|
|
|
print '\tloading materials and images...',
|
|
create_materials(filepath, material_libs, unique_materials, unique_material_images, IMAGE_SEARCH)
|
|
|
|
time_new= sys.time()
|
|
print '%.4f sec' % (time_new-time_sub)
|
|
time_sub= time_new
|
|
|
|
|
|
# deselect all
|
|
scn = bpy.data.scenes.active
|
|
scn.objects.selected = []
|
|
new_objects= [] # put new objects here
|
|
|
|
print '\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ),
|
|
# Split the mesh by objects/materials, may
|
|
if SPLIT_OBJECTS or SPLIT_GROUPS: SPLIT_OB_OR_GROUP = True
|
|
else: SPLIT_OB_OR_GROUP = False
|
|
|
|
for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP, SPLIT_MATERIALS):
|
|
# Create meshes from the data, warning 'vertex_groups' wont support splitting
|
|
create_mesh(scn, new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, vertex_groups, dataname)
|
|
|
|
axis_min= [ 1000000000]*3
|
|
axis_max= [-1000000000]*3
|
|
|
|
if CLAMP_SIZE:
|
|
# Get all object bounds
|
|
for ob in new_objects:
|
|
for v in ob.getBoundBox():
|
|
for axis, value in enumerate(v):
|
|
if axis_min[axis] > value: axis_min[axis]= value
|
|
if axis_max[axis] < value: axis_max[axis]= value
|
|
|
|
# Scale objects
|
|
max_axis= max(axis_max[0]-axis_min[0], axis_max[1]-axis_min[1], axis_max[2]-axis_min[2])
|
|
scale= 1.0
|
|
|
|
while CLAMP_SIZE < max_axis * scale:
|
|
scale= scale/10.0
|
|
|
|
for ob in new_objects:
|
|
ob.setSize(scale, scale, scale)
|
|
|
|
time_new= sys.time()
|
|
|
|
print '%.4f sec' % (time_new-time_sub)
|
|
print 'finished importing: "%s" in %.4f sec.' % (filepath, (time_new-time_main))
|
|
|
|
|
|
DEBUG= True
|
|
|
|
|
|
def load_obj_ui(filepath, BATCH_LOAD= False):
|
|
if BPyMessages.Error_NoFile(filepath):
|
|
return
|
|
|
|
global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER
|
|
|
|
CREATE_SMOOTH_GROUPS= Draw.Create(0)
|
|
CREATE_FGONS= Draw.Create(1)
|
|
CREATE_EDGES= Draw.Create(1)
|
|
SPLIT_OBJECTS= Draw.Create(0)
|
|
SPLIT_GROUPS= Draw.Create(0)
|
|
SPLIT_MATERIALS= Draw.Create(0)
|
|
CLAMP_SIZE= Draw.Create(10.0)
|
|
IMAGE_SEARCH= Draw.Create(1)
|
|
POLYGROUPS= Draw.Create(0)
|
|
KEEP_VERT_ORDER= Draw.Create(1)
|
|
|
|
|
|
# Get USER Options
|
|
# Note, Works but not pretty, instead use a more complicated GUI
|
|
'''
|
|
pup_block= [\
|
|
'Import...',\
|
|
('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
|
|
('Create FGons', CREATE_FGONS, 'Import faces with more then 4 verts as fgons.'),\
|
|
('Lines', CREATE_EDGES, 'Import lines and faces with 2 verts as edges'),\
|
|
'Separate objects from obj...',\
|
|
('Object', SPLIT_OBJECTS, 'Import OBJ Objects into Blender Objects'),\
|
|
('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\
|
|
('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\
|
|
'Options...',\
|
|
('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
|
|
('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\
|
|
('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\
|
|
]
|
|
|
|
if not Draw.PupBlock('Import OBJ...', pup_block):
|
|
return
|
|
|
|
if KEEP_VERT_ORDER.val:
|
|
SPLIT_OBJECTS.val = False
|
|
SPLIT_GROUPS.val = False
|
|
SPLIT_MATERIALS.val = False
|
|
'''
|
|
|
|
|
|
|
|
# BEGIN ALTERNATIVE UI *******************
|
|
if True:
|
|
|
|
EVENT_NONE = 0
|
|
EVENT_EXIT = 1
|
|
EVENT_REDRAW = 2
|
|
EVENT_IMPORT = 3
|
|
|
|
GLOBALS = {}
|
|
GLOBALS['EVENT'] = EVENT_REDRAW
|
|
#GLOBALS['MOUSE'] = Window.GetMouseCoords()
|
|
GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
|
|
|
|
def obj_ui_set_event(e,v):
|
|
GLOBALS['EVENT'] = e
|
|
|
|
def do_split(e,v):
|
|
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
|
|
if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val:
|
|
KEEP_VERT_ORDER.val = 0
|
|
POLYGROUPS.val = 0
|
|
else:
|
|
KEEP_VERT_ORDER.val = 1
|
|
|
|
def do_vertorder(e,v):
|
|
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
|
|
if KEEP_VERT_ORDER.val:
|
|
SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
|
|
else:
|
|
if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val):
|
|
KEEP_VERT_ORDER.val = 1
|
|
|
|
def do_polygroups(e,v):
|
|
global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER, POLYGROUPS
|
|
if POLYGROUPS.val:
|
|
SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
|
|
|
|
def do_help(e,v):
|
|
url = __url__[0]
|
|
print 'Trying to open web browser with documentation at this address...'
|
|
print '\t' + url
|
|
|
|
try:
|
|
import webbrowser
|
|
webbrowser.open(url)
|
|
except:
|
|
print '...could not open a browser window.'
|
|
|
|
def obj_ui():
|
|
ui_x, ui_y = GLOBALS['MOUSE']
|
|
|
|
# Center based on overall pup size
|
|
ui_x -= 165
|
|
ui_y -= 90
|
|
|
|
global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, POLYGROUPS, KEEP_VERT_ORDER
|
|
|
|
Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21)
|
|
Draw.BeginAlign()
|
|
CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges')
|
|
CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons')
|
|
CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges')
|
|
Draw.EndAlign()
|
|
|
|
Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20)
|
|
Draw.BeginAlign()
|
|
SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 70, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split)
|
|
SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+79, ui_y+89, 70, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split)
|
|
SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+149, ui_y+89, 70, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split)
|
|
Draw.EndAlign()
|
|
|
|
# Only used for user feedback
|
|
KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+229, ui_y+89, 110, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder)
|
|
|
|
Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20)
|
|
CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 130, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)')
|
|
POLYGROUPS = Draw.Toggle('Poly Groups', EVENT_REDRAW, ui_x+144, ui_y+39, 90, 21, POLYGROUPS.val, 'Import OBJ groups as vertex groups.', do_polygroups)
|
|
IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+239, ui_y+39, 100, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)')
|
|
Draw.BeginAlign()
|
|
Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help)
|
|
Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event)
|
|
Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event)
|
|
Draw.EndAlign()
|
|
|
|
|
|
# hack so the toggle buttons redraw. this is not nice at all
|
|
while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT):
|
|
Draw.UIBlock(obj_ui, 0)
|
|
|
|
if GLOBALS['EVENT'] != EVENT_IMPORT:
|
|
return
|
|
|
|
# END ALTERNATIVE UI *********************
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Window.WaitCursor(1)
|
|
|
|
if BATCH_LOAD: # load the dir
|
|
try:
|
|
files= [ f for f in os.listdir(filepath) if f.lower().endswith('.obj') ]
|
|
except:
|
|
Window.WaitCursor(0)
|
|
Draw.PupMenu('Error%t|Could not open path ' + filepath)
|
|
return
|
|
|
|
if not files:
|
|
Window.WaitCursor(0)
|
|
Draw.PupMenu('Error%t|No files at path ' + filepath)
|
|
return
|
|
|
|
for f in files:
|
|
scn= bpy.data.scenes.new( stripExt(f) )
|
|
scn.makeCurrent()
|
|
|
|
load_obj(sys.join(filepath, f),\
|
|
CLAMP_SIZE.val,\
|
|
CREATE_FGONS.val,\
|
|
CREATE_SMOOTH_GROUPS.val,\
|
|
CREATE_EDGES.val,\
|
|
SPLIT_OBJECTS.val,\
|
|
SPLIT_GROUPS.val,\
|
|
SPLIT_MATERIALS.val,\
|
|
IMAGE_SEARCH.val,\
|
|
POLYGROUPS.val
|
|
)
|
|
|
|
else: # Normal load
|
|
load_obj(filepath,\
|
|
CLAMP_SIZE.val,\
|
|
CREATE_FGONS.val,\
|
|
CREATE_SMOOTH_GROUPS.val,\
|
|
CREATE_EDGES.val,\
|
|
SPLIT_OBJECTS.val,\
|
|
SPLIT_GROUPS.val,\
|
|
SPLIT_MATERIALS.val,\
|
|
IMAGE_SEARCH.val,\
|
|
POLYGROUPS.val
|
|
)
|
|
|
|
Window.WaitCursor(0)
|
|
|
|
|
|
def load_obj_ui_batch(file):
|
|
load_obj_ui(file, True)
|
|
|
|
DEBUG= False
|
|
|
|
if __name__=='__main__' and not DEBUG:
|
|
if os and Window.GetKeyQualifiers() & Window.Qual.SHIFT:
|
|
Window.FileSelector(load_obj_ui_batch, 'Import OBJ Dir', '')
|
|
else:
|
|
Window.FileSelector(load_obj_ui, 'Import a Wavefront OBJ', '*.obj')
|
|
|
|
|
|
'''
|
|
# For testing compatibility
|
|
else:
|
|
# DEBUG ONLY
|
|
TIME= sys.time()
|
|
import os
|
|
print 'Searching for files'
|
|
os.system('find /fe/obj -iname "*.obj" > /tmp/temp3ds_list')
|
|
|
|
print '...Done'
|
|
file= open('/tmp/temp3ds_list', 'rU')
|
|
lines= file.readlines()
|
|
file.close()
|
|
|
|
def between(v,a,b):
|
|
if v <= max(a,b) and v >= min(a,b):
|
|
return True
|
|
return False
|
|
|
|
for i, _obj in enumerate(lines):
|
|
if between(i, 0,20):
|
|
_obj= _obj[:-1]
|
|
print 'Importing', _obj, '\nNUMBER', i, 'of', len(lines)
|
|
_obj_file= _obj.split('/')[-1].split('\\')[-1]
|
|
newScn= bpy.data.scenes.new(_obj_file)
|
|
newScn.makeCurrent()
|
|
load_obj(_obj, False)
|
|
|
|
print 'TOTAL TIME: %.6f' % (sys.time() - TIME)
|
|
'''
|
|
#load_obj('/test.obj')
|
|
#load_obj('/fe/obj/mba1.obj')
|