blender/source/gameengine
Campbell Barton e1a54214bb code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
..
BlenderRoutines code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist, 2013-03-15 10:48:48 +00:00
Converter code cleanup: 2013-03-25 02:41:30 +00:00
Expressions code cleanup: 2013-03-25 02:41:30 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
Ketsji code cleanup: 2013-03-25 02:41:30 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
Rasterizer BGE: getting rid of a few maybe-uninitialized warnings. 2013-03-23 03:04:02 +00:00
SceneGraph style cleanup: comment format 2013-02-02 04:48:21 +00:00
VideoTexture code cleanup: 2013-03-25 02:41:30 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00