..
Joystick
Some users have odd joysticks with more then 8 axises, increased to 16 (so 4 joysticks)
2009-04-07 19:21:48 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SCA_2DFilterActuator.cpp
BGE API cleanup: 2DFilterActuator.
2009-04-08 21:40:55 +00:00
SCA_2DFilterActuator.h
BGE API cleanup: 2DFilterActuator.
2009-04-08 21:40:55 +00:00
SCA_ActuatorEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ActuatorEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_ActuatorSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_AlwaysEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_AlwaysEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_AlwaysSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_ANDController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_ANDController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_DelaySensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_DelaySensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_EventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_EventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ExpressionController.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
SCA_ExpressionController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_IActuator.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
SCA_IActuator.h
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
SCA_IController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
SCA_IController.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_IInputDevice.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
SCA_ILogicBrick.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
SCA_IObject.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_IObject.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_IScene.cpp
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
2008-04-19 21:15:37 +00:00
SCA_IScene.h
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
2008-04-19 21:15:37 +00:00
SCA_ISensor.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
SCA_ISensor.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
SCA_JoystickManager.cpp
Fix for a relative paths issue in the game engine. G.sce was being
2008-10-11 00:56:49 +00:00
SCA_JoystickManager.h
BGE patch approved: BGE Multiple Joysticks
2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_JoystickSensor.h
BGE Joystick Sensor
2009-04-07 06:23:45 +00:00
SCA_KeyboardManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_KeyboardManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_KeyboardSensor.h
Added GameKeys.EventToCharacter(event, is_shift) so you can get the character that would be types when pressing a key.
2009-04-09 16:00:45 +00:00
SCA_LogicManager.cpp
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_LogicManager.h
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_MouseManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_MouseManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp
BGE Python API
2009-04-07 11:06:35 +00:00
SCA_MouseSensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_NANDController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_NANDController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_NORController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_NORController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_ORController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_ORController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_PropertyActuator.cpp
PropertyActuator toggle option didnt run when the Value field was empty.
2009-04-12 16:10:43 +00:00
SCA_PropertyActuator.h
added "toggle" an option for the property actuator.
2009-04-12 07:24:04 +00:00
SCA_PropertyEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_PropertyEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_PropertySensor.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_PythonController.cpp
Fix for own recent reference count error.
2009-04-15 04:34:27 +00:00
SCA_PythonController.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
SCA_RandomActuator.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_RandomActuator.h
BGE API cleanup: RandomActuator.
2009-04-03 19:09:52 +00:00
SCA_RandomEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_RandomEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_RandomSensor.cpp
Added function name to many of the PyArg_ParseTuple calls in gameengine
2009-04-10 16:45:19 +00:00
SCA_RandomSensor.h
moved more attributes from getattr into PyAttributeDef's
2009-04-04 02:57:35 +00:00
SCA_TimeEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_TimeEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_XNORController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_XORController.cpp
Python BGE API
2009-04-03 14:51:06 +00:00
SCA_XORController.h
Python BGE API
2009-04-03 14:51:06 +00:00
SConscript
SCons:
2009-02-15 23:26:00 +00:00