blender/source/gameengine/VideoTexture/Makefile
Benoit Bolsee ab8e9ba3dd VideoTexture: reactivate VideoTexture for scons/cmake/makefile compilation systems, fix video streaming, fix camera support in Linux, add multi-thread cache service, fix crash when a VideoFFmpeg object could not be created.
The multi-thread cache service is activated only on multi-core processors.
It consists in loading, decoding and caching the video frames in a 
separate thread. The cache size is 5 decoded frames and 30 raw frames.
Note that the opening of video file/stream/camera is not multi-thread:
you will still experience a delay at the VideoFFmpeg object creation.
Processing of the video frame (resize, loading to texture) is still done
in the main thread.  Caching is automatically enabled for video file, 
video streaming and video camera. 

Video streaming now works correctly: the videos frames are loaded
at the correct rate. Network delays and frequency drifts are automatically
compensated. 
Note: an http video source is always treated as a streaming source,
even though the http protocol allows seeking. For the user it means that
he cannot define start/stop range and cannot restart the video except
by reopening the source. Pause/play is however possible.

Video camera is now correctly handled on Linux: it will not slow down the BGE.
A video camera is treated as a streaming source.
2009-03-05 15:16:43 +00:00

69 lines
2.0 KiB
Makefile

#
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
#
LIBNAME = videotex
DIR = $(OCGDIR)/gameengine/$(LIBNAME)
SOURCEDIR = source/gameengine/VideoTexture
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += $(OGL_CPPFLAGS)
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
CPPFLAGS += -I../../blender/python
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../Rasterizer/RAS_OpenGLRasterizer
CPPFLAGS += -I../Rasterizer -I../GameLogic -I../SceneGraph
CPPFLAGS += -I../BlenderRoutines -I../Expressions -I../Ketsji
CPPFLAGS += -I../../kernel/gen_system
CPPFLAGS += -I.
CPPFLAGS += -I../../blender/blenkernel
CPPFLAGS += -I../../blender/blenlib
CPPFLAGS += -I../../blender/include
CPPFLAGS += -I../../blender/makesdna
CPPFLAGS += -I../../blender/imbuf
CPPFLAGS += -I../../blender/gpu
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
ifeq ($(WITH_FFMPEG),true)
CPPFLAGS += -DWITH_FFMPEG
CPPFLAGS += $(NAN_FFMPEGCFLAGS)
ifdef NAN_PTHREADS
CPPFLAGS += -I$(NAN_PTHREADS)/include
endif
endif