..
bvh2.cpp
Code cleanup: deduplicate primitive refit code.
2017-10-15 21:53:58 +02:00
bvh2.h
Cycles: Split BVH implementations into separate files
2017-04-13 10:55:46 +02:00
bvh4.cpp
Code cleanup: deduplicate primitive refit code.
2017-10-15 21:53:58 +02:00
bvh4.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_binning.cpp
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_binning.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_build.cpp
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate
2017-10-18 12:19:53 +02:00
bvh_build.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_node.cpp
Cycles: Add maximum depth stat to bvh builder
2017-08-23 06:54:26 -04:00
bvh_node.h
Cycles: Add maximum depth stat to bvh builder
2017-08-23 06:54:26 -04:00
bvh_params.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_sort.cpp
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_sort.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_split.cpp
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_split.h
Cycles: Make all #include statements relative to cycles source directory
2017-03-29 13:41:11 +02:00
bvh_unaligned.cpp
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh_unaligned.h
Cycles: Header cleanup in BVH: move self header to be the first one
2017-04-13 11:28:02 +02:00
bvh.cpp
Code cleanup: deduplicate primitive refit code.
2017-10-15 21:53:58 +02:00
bvh.h
Code cleanup: deduplicate primitive refit code.
2017-10-15 21:53:58 +02:00
CMakeLists.txt
Cycles: Split BVH implementations into separate files
2017-04-13 10:55:46 +02:00