forked from bartvdbraak/blender
26f63bfa19
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
276 lines
5.9 KiB
C++
276 lines
5.9 KiB
C++
#ifndef __FTVectoriser__
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#define __FTVectoriser__
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#include "FTContour.h"
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#include "FTList.h"
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#include "FTPoint.h"
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#include "FTVector.h"
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#include "FTGL.h"
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#ifndef CALLBACK
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#define CALLBACK
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#endif
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/**
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* FTTesselation captures points that are output by OpenGL's gluTesselator.
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*/
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class FTGL_EXPORT FTTesselation
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{
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public:
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/**
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* Default constructor
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*/
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FTTesselation( GLenum m)
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: meshType(m)
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{
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pointList.reserve( 128);
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}
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/**
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* Destructor
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*/
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~FTTesselation()
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{
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pointList.clear();
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}
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/**
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* Add a point to the mesh.
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*/
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void AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
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{
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pointList.push_back( FTPoint( x, y, z));
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}
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/**
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* The number of points in this mesh
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*/
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size_t PointCount() const { return pointList.size();}
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/**
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*
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*/
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const FTPoint& Point( unsigned int index) const { return pointList[index];}
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/**
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* Return the OpenGL polygon type.
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*/
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GLenum PolygonType() const { return meshType;}
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private:
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/**
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* Points generated by gluTesselator.
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*/
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typedef FTVector<FTPoint> PointVector;
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PointVector pointList;
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/**
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* OpenGL primitive type from gluTesselator.
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*/
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GLenum meshType;
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};
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/**
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* FTMesh is a container of FTTesselation's that make up a polygon glyph
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*/
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class FTGL_EXPORT FTMesh
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{
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typedef FTVector<FTTesselation*> TesselationVector;
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typedef FTList<FTPoint> PointList;
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public:
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/**
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* Default constructor
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*/
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FTMesh();
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/**
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* Destructor
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*/
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~FTMesh();
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/**
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*
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*/
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void AddPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z);
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/**
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*
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*/
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FTGL_DOUBLE* Combine( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z);
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/**
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*
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*/
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void Begin( GLenum meshType);
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/**
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*
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*/
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void End();
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/**
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*
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*/
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void Error( GLenum e) { err = e;}
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/**
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*
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*/
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unsigned int TesselationCount() const { return tesselationList.size();}
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/**
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*
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*/
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const FTTesselation* const Tesselation( unsigned int index) const;
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/**
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*
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*/
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const PointList& TempPointList() const { return tempPointList;}
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/**
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* Get the GL ERROR returned by the glu tesselator
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*/
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GLenum Error() const { return err;}
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private:
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/**
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* The current sub mesh that we are constructing.
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*/
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FTTesselation* currentTesselation;
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/**
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* Holds each sub mesh that comprises this glyph.
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*/
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TesselationVector tesselationList;
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/**
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* Holds extra points created by gluTesselator. See ftglCombine.
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*/
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PointList tempPointList;
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/**
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* GL ERROR returned by the glu tesselator
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*/
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GLenum err;
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};
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const FTGL_DOUBLE FTGL_FRONT_FACING = 1.0;
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const FTGL_DOUBLE FTGL_BACK_FACING = -1.0;
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/**
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* FTVectoriser class is a helper class that converts font outlines into
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* point data.
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*
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* @see FTExtrdGlyph
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* @see FTOutlineGlyph
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* @see FTPolyGlyph
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* @see FTContour
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* @see FTPoint
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*
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*/
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class FTGL_EXPORT FTVectoriser
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{
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public:
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/**
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* Constructor
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*
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* @param glyph The freetype glyph to be processed
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*/
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FTVectoriser( const FT_GlyphSlot glyph);
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/**
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* Destructor
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*/
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virtual ~FTVectoriser();
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/**
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* Build an FTMesh from the vector outline data.
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*
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* @param zNormal The direction of the z axis of the normal
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* for this mesh
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*/
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void MakeMesh( FTGL_DOUBLE zNormal = FTGL_FRONT_FACING);
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/**
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* Get the current mesh.
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*/
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const FTMesh* const GetMesh() const { return mesh;}
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/**
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* Get the total count of points in this outline
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*
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* @return the number of points
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*/
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size_t PointCount();
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/**
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* Get the count of contours in this outline
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*
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* @return the number of contours
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*/
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size_t ContourCount() const { return ftContourCount;}
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/**
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* Return a contour at index
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*
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* @return the number of contours
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*/
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const FTContour* const Contour( unsigned int index) const;
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/**
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* Get the number of points in a specific contour in this outline
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*
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* @param c The contour index
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* @return the number of points in contour[c]
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*/
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size_t ContourSize( int c) const { return contourList[c]->PointCount();}
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/**
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* Get the flag for the tesselation rule for this outline
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*
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* @return The contour flag
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*/
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int ContourFlag() const { return contourFlag;}
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private:
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/**
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* Process the freetype outline data into contours of points
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*/
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void ProcessContours();
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/**
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* The list of contours in the glyph
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*/
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FTContour** contourList;
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/**
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* A Mesh for tesselations
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*/
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FTMesh* mesh;
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/**
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* The number of contours reported by Freetype
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*/
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short ftContourCount;
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/**
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* A flag indicating the tesselation rule for the glyph
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*/
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int contourFlag;
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/**
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* A Freetype outline
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*/
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FT_Outline outline;
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};
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#endif // __FTVectoriser__
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