forked from bartvdbraak/blender
Brecht Van Lommel
eff3bd4e98
The same can be achieved by flipping normals on the mesh, but it can be convenient to do this in the shader. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |