.. |
KXNetwork
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_Camera.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_Camera.h
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
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2004-11-22 11:49:35 +00:00 |
KX_ConvertPhysicsObjects.cpp
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Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
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2004-11-22 11:49:35 +00:00 |
KX_EmptyObject.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_EmptyObject.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameObject.h
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Added getDistanceTo Python method (thanks Charlie C)
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2005-01-16 05:55:04 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Synchronise game engine with Tuhopuu2 tree.
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2004-04-24 06:40:15 +00:00 |
KX_IPhysicsController.h
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Added resolveCombinedVelocities()
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2004-04-08 11:34:50 +00:00 |
KX_IPO_SGController.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_IPO_SGController.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IpoActuator.cpp
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Don't try to interpolate from prop ipo actuators
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2004-12-06 10:58:38 +00:00 |
KX_IpoActuator.h
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Fix IPO actuator (Bug #1694)
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2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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Set the default physics tic rate to 90 Hz
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2004-12-06 11:01:42 +00:00 |
KX_KetsjiEngine.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_Light.cpp
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MeshProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_MeshProxy.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_MotionState.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_MouseFocusSensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_NearSensor.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_NearSensor.h
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_ObColorIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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Don't touch protected KX_GameObject members.
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2004-05-16 12:52:54 +00:00 |
KX_OdePhysicsController.h
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Added resolveCombinedVelocities()
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2004-04-08 11:34:50 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Fix to get gcc 3.4.1 with scons working again.
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2005-01-25 19:26:19 +00:00 |
KX_PolygonMaterial.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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Removed unused var here is the diff:
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2002-12-30 07:09:23 +00:00 |
KX_PyConstraintBinding.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyMath.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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Port stereo stuff from tuhopuu2: anaglyph, vinterlace
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2004-10-24 11:03:18 +00:00 |
KX_PythonInit.h
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Fixes for Camera objects and python:
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2004-05-21 09:18:42 +00:00 |
KX_RadarSensor.cpp
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_RadarSensor.h
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Miscellaneous Fixes:
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2004-06-04 03:00:13 +00:00 |
KX_RayEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_RaySensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_SCA_AddObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_AddObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_Scene.h
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |
KX_SceneActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SG_NodeRelationships.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SG_NodeRelationships.h
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Added an UpdateTransform callback from SceneGraph -> Physics.
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2004-05-26 12:06:41 +00:00 |
KX_SoundActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SoundActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_SumoPhysicsController.h
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Rigid body physics for non spherical bounding objects.
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2004-04-14 05:57:24 +00:00 |
KX_TimeCategoryLogger.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
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Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
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2004-11-22 10:19:19 +00:00 |
KX_TouchEventManager.h
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Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
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2004-11-22 10:19:19 +00:00 |
KX_TouchSensor.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_TouchSensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_TrackToActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_TrackToActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VertexProxy.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VisibilityActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_WorldIpoController.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_WorldIpoController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
Makefile
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
SConscript
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |