blender/source/gameengine/Ketsji
Jean-Luc Peurière c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
..
KXNetwork Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_Camera.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_Camera.h Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_CameraActuator.h Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CDActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects 2004-11-22 11:49:35 +00:00
KX_ConvertPhysicsObjects.cpp Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects 2004-11-22 11:49:35 +00:00
KX_EmptyObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_EmptyObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_GameActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_GameActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_GameObject.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_GameObject.h Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
KX_IInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
KX_IPhysicsController.h Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
KX_IPO_SGController.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_IPO_SGController.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoActuator.cpp Don't try to interpolate from prop ipo actuators 2004-12-06 10:58:38 +00:00
KX_IpoActuator.h Fix IPO actuator (Bug #1694) 2004-11-03 10:48:02 +00:00
KX_IPOTransform.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISystem.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp Set the default physics tic rate to 90 Hz 2004-12-06 11:01:42 +00:00
KX_KetsjiEngine.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_Light.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_Light.h Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_LightIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_MeshProxy.cpp Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_MeshProxy.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_MotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_MotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_MouseFocusSensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_NearSensor.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_NearSensor.h Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_ObColorIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ObColorIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp Don't touch protected KX_GameObject members. 2004-05-16 12:52:54 +00:00
KX_OdePhysicsController.h Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
KX_OrientationInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_PhysicsObjectWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PolygonMaterial.cpp Fix to get gcc 3.4.1 with scons working again. 2005-01-25 19:26:19 +00:00
KX_PolygonMaterial.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_PositionInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp Removed unused var here is the diff: 2002-12-30 07:09:23 +00:00
KX_PyConstraintBinding.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyMath.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PyMath.h big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp Port stereo stuff from tuhopuu2: anaglyph, vinterlace 2004-10-24 11:03:18 +00:00
KX_PythonInit.h Fixes for Camera objects and python: 2004-05-21 09:18:42 +00:00
KX_RadarSensor.cpp Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_RadarSensor.h Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
KX_RayEventManager.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RayEventManager.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_RaySensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_SCA_AddObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_AddObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_ReplaceMeshActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_Scene.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_Scene.h Added Joystick sensor (from snailrose) 2005-01-23 01:36:29 +00:00
KX_SceneActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SceneActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SG_NodeRelationships.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SG_NodeRelationships.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
KX_SoundActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SoundActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_SumoPhysicsController.h Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
KX_TimeCategoryLogger.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_TimeLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) 2004-11-22 10:19:19 +00:00
KX_TouchEventManager.h Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) 2004-11-22 10:19:19 +00:00
KX_TouchSensor.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_TouchSensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_TrackToActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_TrackToActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VertexProxy.cpp Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_VertexProxy.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
KX_VisibilityActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_WorldInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_WorldIpoController.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_WorldIpoController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
SConscript Added Joystick sensor (from snailrose) 2005-01-23 01:36:29 +00:00