blender/source/gameengine/Network
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
..
LoopBackNetwork Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
TerraplayNetwork Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
NG_NetworkDeviceInterface.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
NG_NetworkObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
NG_NetworkScene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00