forked from bartvdbraak/blender
fbdb8b414d
Fix based on Brecht's idea: use Blender's conversion from quat or axis angle to euler and back. Euler rotations are left alone so their rotation order is respected |
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.. | ||
__init__.py | ||
add_mesh_torus.py | ||
anim.py | ||
clip.py | ||
console.py | ||
image.py | ||
mesh.py | ||
object_align.py | ||
object_quick_effects.py | ||
object_randomize_transform.py | ||
object.py | ||
presets.py | ||
screen_play_rendered_anim.py | ||
sequencer.py | ||
uvcalc_follow_active.py | ||
uvcalc_lightmap.py | ||
uvcalc_smart_project.py | ||
vertexpaint_dirt.py | ||
view3d.py | ||
wm.py |