forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
9 lines
218 B
Python
9 lines
218 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.cpp')
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incs = '. ../moto/include ../container ../memutil'
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env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core'], priority = [10] )
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