forked from bartvdbraak/blender
f026266e18
[[Split portion of a mixed commit.]]
499 lines
15 KiB
C++
499 lines
15 KiB
C++
//
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// Add an object when this actuator is triggered
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//
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// $Id$
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//
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// ***** BEGIN GPL LICENSE BLOCK *****
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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// All rights reserved.
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//
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// The Original Code is: all of this file.
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//
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// Contributor(s): none yet.
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//
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// ***** END GPL LICENSE BLOCK *****
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// Previously existed as:
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// \source\gameengine\GameLogic\SCA_AddObjectActuator.cpp
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// Please look here for revision history.
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#include "KX_SCA_AddObjectActuator.h"
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#include "SCA_IScene.h"
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#include "KX_GameObject.h"
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#include "KX_IPhysicsController.h"
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#include "PyObjectPlus.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
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SCA_IObject *original,
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int time,
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SCA_IScene* scene,
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const float *linvel,
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bool linv_local,
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const float *angvel,
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bool angv_local,
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PyTypeObject* T)
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:
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SCA_IActuator(gameobj, T),
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m_OriginalObject(original),
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m_scene(scene),
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m_localLinvFlag(linv_local),
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m_localAngvFlag(angv_local)
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{
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m_linear_velocity[0] = linvel[0];
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m_linear_velocity[1] = linvel[1];
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m_linear_velocity[2] = linvel[2];
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m_angular_velocity[0] = angvel[0];
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m_angular_velocity[1] = angvel[1];
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m_angular_velocity[2] = angvel[2];
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if (m_OriginalObject)
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m_OriginalObject->RegisterActuator(this);
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m_lastCreatedObject = NULL;
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m_timeProp = time;
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}
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KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
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{
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if (m_OriginalObject)
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m_OriginalObject->UnregisterActuator(this);
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if (m_lastCreatedObject)
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m_lastCreatedObject->Release();
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}
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bool KX_SCA_AddObjectActuator::Update()
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{
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//bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent) return false; // do nothing on negative events
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InstantAddObject();
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return false;
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}
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SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
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{
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return m_lastCreatedObject;
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}
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CValue* KX_SCA_AddObjectActuator::GetReplica()
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{
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KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this);
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if (replica == NULL)
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return NULL;
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// this will copy properties and so on...
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replica->ProcessReplica();
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CValue::AddDataToReplica(replica);
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return replica;
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}
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void KX_SCA_AddObjectActuator::ProcessReplica()
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{
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if (m_OriginalObject)
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m_OriginalObject->RegisterActuator(this);
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m_lastCreatedObject=NULL;
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SCA_IActuator::ProcessReplica();
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}
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bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == m_OriginalObject)
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{
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// this object is being deleted, we cannot continue to track it.
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m_OriginalObject = NULL;
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return true;
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}
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return false;
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}
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void KX_SCA_AddObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_OriginalObject];
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if (h_obj) {
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if (m_OriginalObject)
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m_OriginalObject->UnregisterActuator(this);
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m_OriginalObject = (SCA_IObject*)(*h_obj);
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m_OriginalObject->RegisterActuator(this);
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}
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_SCA_AddObjectActuator::Type = {
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PyObject_HEAD_INIT(NULL)
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0,
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"KX_SCA_AddObjectActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,
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py_base_getattro,
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py_base_setattro,
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0,0,0,0,0,0,0,0,0,
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Methods
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};
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PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
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&KX_SCA_AddObjectActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
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// ---> deprecated
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{"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, (PY_METHODCHAR)SetTime_doc},
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{"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, (PY_METHODCHAR)GetTime_doc},
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{"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, (PY_METHODCHAR)GetLinearVelocity_doc},
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{"setLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetLinearVelocity, METH_VARARGS, (PY_METHODCHAR)SetLinearVelocity_doc},
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{"getAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetAngularVelocity, METH_NOARGS, (PY_METHODCHAR)GetAngularVelocity_doc},
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{"setAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, (PY_METHODCHAR)SetAngularVelocity_doc},
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{"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
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{"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
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{"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
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{"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object),
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KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated),
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KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp),
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KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_linear_velocity,3),
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KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_angular_velocity,3),
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{ NULL } //Sentinel
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};
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PyObject* KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
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if (!actuator->m_OriginalObject)
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Py_RETURN_NONE;
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else
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return actuator->m_OriginalObject->GetProxy();
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}
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int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
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{
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KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
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KX_GameObject *gameobj;
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if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
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return 1; // ConvertPythonToGameObject sets the error
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if (actuator->m_OriginalObject != NULL)
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actuator->m_OriginalObject->UnregisterActuator(actuator);
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actuator->m_OriginalObject = (SCA_IObject*)gameobj;
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if (actuator->m_OriginalObject)
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actuator->m_OriginalObject->RegisterActuator(actuator);
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return 0;
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}
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PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
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if (!actuator->m_lastCreatedObject)
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Py_RETURN_NONE;
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else
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return actuator->m_lastCreatedObject->GetProxy();
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}
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PyObject* KX_SCA_AddObjectActuator::py_getattro(PyObject *attr)
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{
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py_getattro_up(SCA_IActuator);
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}
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int KX_SCA_AddObjectActuator::py_setattro(PyObject *attr, PyObject* value)
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{
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py_setattro_up(SCA_IActuator);
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}
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/* 1. setObject */
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const char KX_SCA_AddObjectActuator::SetObject_doc[] =
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"setObject(object)\n"
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"\t- object: KX_GameObject, string or None\n"
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"\tSets the object that will be added. There has to be an object\n"
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"\tof this name. If not, this function does nothing.\n";
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PyObject* KX_SCA_AddObjectActuator::PySetObject(PyObject* value)
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{
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KX_GameObject *gameobj;
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ShowDeprecationWarning("setObject()", "the object property");
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if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.setObject(value): KX_SCA_AddObjectActuator"))
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return NULL; // ConvertPythonToGameObject sets the error
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if (m_OriginalObject != NULL)
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m_OriginalObject->UnregisterActuator(this);
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m_OriginalObject = (SCA_IObject*)gameobj;
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if (m_OriginalObject)
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m_OriginalObject->RegisterActuator(this);
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Py_RETURN_NONE;
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}
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/* 2. setTime */
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const char KX_SCA_AddObjectActuator::SetTime_doc[] =
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"setTime(duration)\n"
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"\t- duration: integer\n"
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"\tSets the lifetime of the object that will be added, in frames. \n"
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"\tIf the duration is negative, it is set to 0.\n";
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PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* value)
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{
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ShowDeprecationWarning("setTime()", "the time property");
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int deltatime = PyInt_AsLong(value);
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if (deltatime==-1 && PyErr_Occurred()) {
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PyErr_SetString(PyExc_TypeError, "expected an int");
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return NULL;
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}
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m_timeProp = deltatime;
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if (m_timeProp < 0) m_timeProp = 0;
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Py_RETURN_NONE;
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}
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/* 3. getTime */
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const char KX_SCA_AddObjectActuator::GetTime_doc[] =
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"getTime()\n"
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"\tReturns the lifetime of the object that will be added.\n";
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PyObject* KX_SCA_AddObjectActuator::PyGetTime()
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{
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ShowDeprecationWarning("getTime()", "the time property");
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return PyInt_FromLong(m_timeProp);
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}
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/* 4. getObject */
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const char KX_SCA_AddObjectActuator::GetObject_doc[] =
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"getObject(name_only = 1)\n"
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"name_only - optional arg, when true will return the KX_GameObject rather then its name\n"
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"\tReturns the name of the object that will be added.\n";
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PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* args)
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{
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int ret_name_only = 1;
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ShowDeprecationWarning("getObject()", "the object property");
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if (!PyArg_ParseTuple(args, "|i:getObject", &ret_name_only))
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return NULL;
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if (!m_OriginalObject)
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Py_RETURN_NONE;
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if (ret_name_only)
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return PyString_FromString(m_OriginalObject->GetName());
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else
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return m_OriginalObject->GetProxy();
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}
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/* 5. getLinearVelocity */
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const char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
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"GetLinearVelocity()\n"
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"\tReturns the linear velocity that will be assigned to \n"
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"\tthe created object.\n";
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PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity()
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{
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ShowDeprecationWarning("getLinearVelocity()", "the linearVelocity property");
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PyObject *retVal = PyList_New(3);
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PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
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PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
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PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
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return retVal;
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}
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/* 6. setLinearVelocity */
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const char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
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"setLinearVelocity(vx, vy, vz)\n"
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"\t- vx: float\n"
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"\t- vy: float\n"
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"\t- vz: float\n"
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"\t- local: bool\n"
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"\tAssign this velocity to the created object. \n";
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PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* args)
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{
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ShowDeprecationWarning("setLinearVelocity()", "the linearVelocity property");
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float vecArg[3];
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if (!PyArg_ParseTuple(args, "fff:setLinearVelocity", &vecArg[0], &vecArg[1], &vecArg[2]))
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return NULL;
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m_linear_velocity[0] = vecArg[0];
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m_linear_velocity[1] = vecArg[1];
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m_linear_velocity[2] = vecArg[2];
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Py_RETURN_NONE;
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}
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/* 7. getAngularVelocity */
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const char KX_SCA_AddObjectActuator::GetAngularVelocity_doc[] =
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"GetAngularVelocity()\n"
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"\tReturns the angular velocity that will be assigned to \n"
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"\tthe created object.\n";
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PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity()
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{
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ShowDeprecationWarning("getAngularVelocity()", "the angularVelocity property");
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PyObject *retVal = PyList_New(3);
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PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
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PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1]));
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PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2]));
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return retVal;
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}
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/* 8. setAngularVelocity */
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const char KX_SCA_AddObjectActuator::SetAngularVelocity_doc[] =
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"setAngularVelocity(vx, vy, vz)\n"
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"\t- vx: float\n"
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"\t- vy: float\n"
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"\t- vz: float\n"
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"\t- local: bool\n"
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"\tAssign this angular velocity to the created object. \n";
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PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* args)
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{
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ShowDeprecationWarning("setAngularVelocity()", "the angularVelocity property");
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float vecArg[3];
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if (!PyArg_ParseTuple(args, "fff:setAngularVelocity", &vecArg[0], &vecArg[1], &vecArg[2]))
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return NULL;
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m_angular_velocity[0] = vecArg[0];
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m_angular_velocity[1] = vecArg[1];
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m_angular_velocity[2] = vecArg[2];
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Py_RETURN_NONE;
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}
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void KX_SCA_AddObjectActuator::InstantAddObject()
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{
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if (m_OriginalObject)
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{
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// Add an identical object, with properties inherited from the original object
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// Now it needs to be added to the current scene.
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SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
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KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
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game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag);
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game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
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game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
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// keep a copy of the last object, to allow python scripters to change it
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if (m_lastCreatedObject)
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{
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//careful with destruction, it might still have outstanding collision callbacks
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m_scene->DelayedReleaseObject(m_lastCreatedObject);
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m_lastCreatedObject->Release();
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}
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m_lastCreatedObject = replica;
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m_lastCreatedObject->AddRef();
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// finished using replica? then release it
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replica->Release();
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}
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}
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PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject()
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{
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InstantAddObject();
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Py_RETURN_NONE;
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}
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/* 7. GetLastCreatedObject */
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const char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
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"getLastCreatedObject()\n"
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"\tReturn the last created object. \n";
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PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject()
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{
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ShowDeprecationWarning("getLastCreatedObject()", "the objectLastCreated property");
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SCA_IObject* result = this->GetLastCreatedObject();
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// if result->GetSGNode() is NULL
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// it means the object has ended, The BGE python api crashes in many places if the object is returned.
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if (result && (static_cast<KX_GameObject *>(result))->GetSGNode())
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{
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return result->GetProxy();
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}
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// don't return NULL to python anymore, it gives trouble in the scripts
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Py_RETURN_NONE;
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}
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