forked from bartvdbraak/blender
f026266e18
[[Split portion of a mixed commit.]]
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef PHY_ICONTROLLER_H
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#define PHY_ICONTROLLER_H
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#include "PHY_DynamicTypes.h"
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/**
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PHY_IController is the abstract simplified Interface to objects
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controlled by the physics engine. This includes the physics objects
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and the graphics object for view frustrum and occlusion culling.
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*/
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class PHY_IController
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{
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public:
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virtual ~PHY_IController();
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// clientinfo for raycasts for example
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virtual void* getNewClientInfo()=0;
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virtual void setNewClientInfo(void* clientinfo)=0;
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};
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#endif //PHY_ICONTROLLER_H
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