blender/source
Ken Hughes f08200baa9 -- Change to make blender with game engine disabled build without errors
on 64-bit machines.

   This code only seems to be used by the game engine anyway; maybe it's
   only linux which always compiles it regardless of whether game engine is
   enabled?
2005-11-27 03:47:17 +00:00
..
blender patch #3475 for bug #2867 Object.makeParent with noninverse doesn't clear parentinv matrix 2005-11-27 01:42:46 +00:00
creator This is a modified version of patch #2995 2005-11-22 18:50:03 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu. 2005-11-11 05:02:14 +00:00
icons
kernel -- Change to make blender with game engine disabled build without errors 2005-11-27 03:47:17 +00:00
Makefile Somehow, most files are missing from this commit, and I have no idea why, 2005-10-28 19:54:16 +00:00
nan_compile.mk Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
nan_definitions.mk nan definition for precompiled libtif 2005-11-23 01:13:50 +00:00
nan_link.mk compatibility fix for Os X tiger with make. 2005-09-18 11:19:53 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00